Create a Java program that declares and initializes a string variable "dayOfWeek" with a value of your choice (e.g., "Monday", "Tuesday", etc.). Use a "switch" statement to check the value of "dayOfWeek" and output a message to the console indicating the corresponding day of the week. For example, if "dayOfWeek" is "Monday", output a message saying "Today is Monday". Use "default" to output a message for any invalid value of "dayOfWeek".
Create a Java program that declares and initializes a string variable "dayOfWeek" with a value of your choice (e.g., "Monday", "Tuesday", etc.). Use a "switch" statement to check the value of "dayOfWeek" and output a message to the console indicating the corresponding day of the week. For example, if "dayOfWeek" is "Monday", output a message saying "Today is Monday". Use "default" to output a message for any invalid value of "dayOfWeek".
Chapter4: Making Decisions
Section: Chapter Questions
Problem 7E: Write a program named GuessingGame that generates a random number between 1 and 10. (In other words,...
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Create a Java
program that declares and initializes a string variable "dayOfWeek" with a value of your choice (e.g., "Monday", "Tuesday", etc.). -
Use a "switch" statement to check the value of "dayOfWeek" and output a message to the console indicating the corresponding day of the week. For example, if "dayOfWeek" is "Monday", output a message saying "Today is Monday". Use "default" to output a message for any invalid value of "dayOfWeek".
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