Create a flowchart for a guessing game. Arandom number between 1 and 10 is generated. The user enters a number between 1 and 10, trying to guess the correct number. If the user guesses correctly, the program congratulates the user, and then the loop that controls guessing numbers exits; otherwise, the program asks the user if he or she wants to guess again. If the user enters a "Y", he or she can guess again. If the user enters "N", the loop exits.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Create a flowchart for a guessing game. Arandom number between 1 and 10 is generated. The
user enters a number between 1 and 10, trying to guess the correct number.
If the user guesses correctly, the program congratulates the user, and then the loop that
controls guessing numbers exits; otherwise, the program asks the user if he or she wants to
guess again. If the user enters a "Y", he or she can guess again. If the user enters "N", the loop
exits.
Transcribed Image Text:Create a flowchart for a guessing game. Arandom number between 1 and 10 is generated. The user enters a number between 1 and 10, trying to guess the correct number. If the user guesses correctly, the program congratulates the user, and then the loop that controls guessing numbers exits; otherwise, the program asks the user if he or she wants to guess again. If the user enters a "Y", he or she can guess again. If the user enters "N", the loop exits.
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