Create a class for the following object. Deck - contaíns 52 cards initially. Each card is represented by an unchangeable suit and value. Suits - + (Club), (Spade), v (Heart), • (Diamond) Values - 1(A),2,3,4,5,6,7,8,9,10,11(J),12(Q),13(K) Actions 1. draw - retríeves the top most card on the deck. When called with number of desired cards, it will try to draw the N cards, if not enough, draw all cards. 2. shuffle - randomizes the location of all cards, excluding the drawn cards 3. restore - returns the last N cards drawn on the bottom of the deck, if no number is provided, return all drawn cards. Make sure that the class is encapsulated.
Create a class for the following object. Deck - contaíns 52 cards initially. Each card is represented by an unchangeable suit and value. Suits - + (Club), (Spade), v (Heart), • (Diamond) Values - 1(A),2,3,4,5,6,7,8,9,10,11(J),12(Q),13(K) Actions 1. draw - retríeves the top most card on the deck. When called with number of desired cards, it will try to draw the N cards, if not enough, draw all cards. 2. shuffle - randomizes the location of all cards, excluding the drawn cards 3. restore - returns the last N cards drawn on the bottom of the deck, if no number is provided, return all drawn cards. Make sure that the class is encapsulated.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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