Create a base class called Vehicle with name, max_speed, and tank_size attributes. Then create a derived class called Truck that inherits from the Vehicle class. The Truck should have an additional attribute called seating_capacity with default value of 5. The child class should have a method named range to calculate fuel efficiency - the calculation should be: max_speed * seating_capacity * tank_size. Override the method such that it can accept 1, 2 or 3 positional arguments.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Create a base class called Vehicle with name, max_speed, and tank_size attributes. Then create a derived class called Truck that inherits from the Vehicle class. The Truck should have an additional attribute called seating_capacity with default value of 5. The child class should have a method named range to calculate fuel efficiency - the calculation should be: max_speed * seating_capacity * tank_size. Override the method such that it can accept 1, 2 or 3 positional arguments.
Attached is my following code, also attached is a method for override method. Need help implementing the override method for the range to calculate the fuel effiency.



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