Consider the following game between two players: Both players simultaneously declare "one" or "two". Player 1 wins if the sum of the two declared numbers is odd and Player 2 wins if the sum is even. In either case the loser is obliged to pay the winner (in tokens) the sum of the two declared numbers. So Player 1 may have to pay 2 or 4 tokens or may win 3 tokens. You can imagine a single session between two players involving many games. At the end of a session, one player may have won many tokens from the other. Write a computer program in Java that allows a user to play a session (many games) against the computer. Both players should begin with 0 tokens and play until the human wants to quit. (Note: this means that one player will have a negative amount of tokens at the end and one player will have a positive amount.) When the human quits, the number of tokens each player has should be displayed before ending the session. The human should be given the choice to be either the "odd" or "even" player. The computer's strategy will be as follows. A computer player will have a threshold variable, t. The computer will generate a random number between 0 and 1. If the number is greater than t the computer will declare "two" if the random number is less than t the computer will declare "one". I have included templates for a Game class, a ComputerPlayer class and a test class, OddEven
Consider the following game between two players: Both players simultaneously declare "one" or "two". Player 1 wins if the sum of the two declared numbers is odd and Player 2 wins if the sum is even. In either case the loser is obliged to pay the winner (in tokens) the sum of the two declared numbers. So Player 1 may have to pay 2 or 4 tokens or may win 3 tokens. You can imagine a single session between two players involving many games. At the end of a session, one player may have won many tokens from the other.
Write a computer program in Java that allows a user to play a session (many games) against the computer. Both players should begin with 0 tokens and play until the human wants to quit. (Note: this means that one player will have a negative amount of tokens at the end and one player will have a positive amount.) When the human quits, the number of tokens each player has should be displayed before ending the session. The human should be given the choice to be either the "odd" or "even" player. The computer's strategy will be as follows. A computer player will have a threshold variable, t. The computer will generate a random number between 0 and 1. If the number is greater than t the computer will declare "two" if the random number is less than t the computer will declare "one". I have included templates for a Game class, a ComputerPlayer class and a test class, OddEven
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