Consider the following game between two players: Both players simultaneously declare “one” or "two". Player 1 wins if the sum of the two declared numbers is odd and Player 2 wins if the sum is even. In either case the loser is obliged to pay the winner (in tokens) the sum of the two declared numbers. So Player 1 may have to pay 2 or 4 tokens or may win 3 tokens. Write a computer program in Java that allows a user to play this game against a computer. The computer’s strategy will be as follows. A computer player will have a threshold variable, t. The computer will generate a random number between 0 and 1. If the number is greater than tthe computer will declare “two” if the random number is less than t the computer will declare "one". Please use the templates for the Game Class, the ComputerPlayerclass and the test class. Use math.random to determine the computer's generated number. Do not use arrays. The templates are as follows: GAME CLASS: public class Game{ public Game(){ } publicvoid play(){ } publicint getP1Score(){ } publicint getP2Score(){ } TEST CLASS: public class Test{ publicstaticvoid main(String[] args){ Game g = new Game(); g.play(); } } Computer Player Class: public class ComputerPlayer{ privatedoublet; privateinttokenBalance; public ComputerPlayer(doublethreshold){ t=threshold; tokenBalance=0; } }
Control structures
Control structures are block of statements that analyze the value of variables and determine the flow of execution based on those values. When a program is running, the CPU executes the code line by line. After sometime, the program reaches the point where it has to make a decision on whether it has to go to another part of the code or repeat execution of certain part of the code. These results affect the flow of the program's code and these are called control structures.
Switch Statement
The switch statement is a key feature that is used by the programmers a lot in the world of programming and coding, as well as in information technology in general. The switch statement is a selection control mechanism that allows the variable value to change the order of the individual statements in the software execution via search.
Consider the following game between two players: Both players simultaneously declare “one” or "two". Player 1 wins if the sum of the two declared numbers is odd and Player 2 wins if the sum is even. In either case the loser is obliged to pay the winner (in tokens) the sum of the two declared numbers. So Player 1 may have to pay 2 or 4 tokens or may win 3 tokens.
Write a computer program in Java that allows a user to play this game against a computer. The computer’s strategy will be as follows. A computer player will have a threshold variable, t. The computer will generate a random number between 0 and 1. If the number is greater than tthe computer will declare “two” if the random number is less than t the computer will declare "one". Please use the templates for the Game Class, the ComputerPlayerclass and the test class.
Use math.random to determine the computer's generated number. Do not use arrays. The templates are as follows:
GAME CLASS:
public class Game{
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