Consider the following game between two players: Both players simultaneously declare “one” or "two". Player 1 wins if the sum of the two declared numbers is odd and Player 2 wins if the sum is even. In either case the loser is obliged to pay the winner (in tokens) the sum of the two declared numbers. So Player 1 may have to pay 2 or 4 tokens or may win 3 tokens. Write a computer program in Java that allows a user to play this game against a computer. The computer’s strategy will be as follows. A computer player will have a threshold variable, t. The computer will generate a random number between 0 and 1. If the number is greater than tthe computer will declare “two” if the random number is less than t the computer will declare "one". Please use the templates for the Game Class, the ComputerPlayerclass and the test class. Use math.random to determine the computer's generated number. Do not use arrays. The templates are as follows: GAME CLASS: public class Game{ public Game(){ }   publicvoid play(){ }   publicint getP1Score(){ }   publicint getP2Score(){ }   TEST CLASS:   public class Test{ publicstaticvoid main(String[] args){ Game g = new Game(); g.play(); } }   Computer Player Class:   public class ComputerPlayer{ privatedoublet; privateinttokenBalance;   public ComputerPlayer(doublethreshold){ t=threshold; tokenBalance=0; }     }

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Consider the following game between two players: Both players simultaneously declare “one” or "two". Player 1 wins if the sum of the two declared numbers is odd and Player 2 wins if the sum is even. In either case the loser is obliged to pay the winner (in tokens) the sum of the two declared numbers. So Player 1 may have to pay 2 or 4 tokens or may win 3 tokens.

Write a computer program in Java that allows a user to play this game against a computer. The computer’s strategy will be as follows. A computer player will have a threshold variable, t. The computer will generate a random number between 0 and 1. If the number is greater than tthe computer will declare “two” if the random number is less than t the computer will declare "one". Please use the templates for the Game Class, the ComputerPlayerclass and the test class.

Use math.random to determine the computer's generated number. Do not use arrays. The templates are as follows:

GAME CLASS:

public class Game{

public Game(){
}
 
publicvoid play(){
}
 
publicint getP1Score(){
}
 
publicint getP2Score(){
}
 
TEST CLASS:
 
public class Test{
publicstaticvoid main(String[] args){
Game g = new Game();
g.play();
}
}
 
Computer Player Class:
 
public class ComputerPlayer{
privatedoublet;
privateinttokenBalance;
 
public ComputerPlayer(doublethreshold){
t=threshold;
tokenBalance=0;
}
 
 
}
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