Consider the following game between two players: Both players simultaneously declare “one” or "two". Player 1 wins if the sum of the two declared numbers is odd and Player 2 wins if the sum is even. In either case the loser is obliged to pay the winner (in tokens) the sum of the two declared numbers. So Player 1 may have to pay 2 or 4 tokens or may win 3 tokens. Part 1: Write a computer program in Java that allows a user to play this game against a computer. The computer’s strategy will be as follows. A computer player will have a threshold variable, t. The computer will generate a random number between 0 and 1. If the number is greater than t the computer will declare “two” if the random number is less than t the computer will declare "one". I have included templates for a Game class, a computer ComputerPlayer class and a test class, OddEven. Note that there is no class for the human player as this can be handled easily enough in the Game class.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
icon
Related questions
Question

JUST ANSWER PART 1 PLEASE: IN CLEAR JAVA CODE

Consider the following game between two players: Both players simultaneously declare “one” or "two". Player 1 wins if the sum of the two declared numbers is odd and Player 2 wins if the sum is even. In either case the loser is obliged to pay the winner (in tokens) the sum of the two declared numbers. So Player 1 may have to pay 2 or 4 tokens or may win 3 tokens.

Part 1: Write a computer program in Java that allows a user to play this game against a computer. The computer’s strategy will be as follows. A computer player will have a threshold variable, t. The computer will generate a random number between 0 and 1. If the number is greater than t the computer will declare “two” if the random number is less than t the computer will declare "one". I have included templates for a Game class, a computer ComputerPlayer class and a test class, OddEven. Note that there is no class for the human player as this can be handled easily enough in the Game class.

Part 2:
Modify the Game class so that it also allows two computer players to play a game against each other. Do this by overloading the constructor so that when a game is instantiated one may specify whether or not it is interactive or simulated. Since both players are computers in a simulated game each computer player will be a different object with its own threshold (instance) variables t and and its own score (tokens won or lost so far in a session).

Write a separate test class called Simulation that allows you to run some simulations (play many games of computer versus computer) using various combinations of the threshold variable t for each player. A simulated game need not print or return anything but you should add some functionality to the Game class so that you can access the current amount of tokens either player has won or lost so far. Check to see how much each player loses or wins for each combination of thresholds after many games. Is it better to be the odd player? The even player? Does it matter? Better here means that if enough games are played there is a strategy (threshold) that one player can use that guarantees positive average outcome regardless of the other player’s strategy. We call it a fair game if there is no such strategy for either player. By using the computer vs. computer option in your program set up some extended sessions of computer vs. computer to test different combinations of player 1’s t and player 2’s t (Hint: use a nested for loop structure to vary each player’s threshold). Determine if either player has an advantage and if so which player it is and determine a threshold value t* that demonstrates the advantage. I have included a sample test class for this part called SimTest. You should not alter this class and your code must work with it. We will test your code using something similar to this.

O ComputerPlayer.java
OddEven.java
/**
* This class represents a computer
* player in the Odd-Even game
/**
* A tester for the Odd-Even game.
Your code must work with this program. Do not modify this class.
*/
public class OddEven{
public class ComputerPlayer{
private double t;
private int tokenBalance;
public static void main(String ] args){
Game g = new Game ();
g.play();
public ComputerPlayer(double threshold){
t=threshold;
tokenBalance=0;
// your code here
SimTest.java
/***
* This is a sample tester for Part 2 of your program
* We will use something similar to this to test your work
Your program must work with this tester
I Game.java
**
* This class represents the Odd-Even game
*/
public class SimTest{
public static void main(String ] args){
//instantiate a game with two computer players
Game g = new Game(.5,.5);
g.play(1000); // play 1000 games. Please, no print statements.
System.out.println("Player i now has "+ g.getP1Score()+" tokens.");
System.out.printin("Player 2 now has "+ g.getP2Score()+" tokens.");
public class Game{
// your instance variables here:
/* this version of the game constructor is for Part 1
* it takes no parameters */
public Game (){
// your code here
/* this version of the game constructor is for Part 2
* It requires two doubles as parameters. You will use
* these to set the initial thresholds for you computer players */
public Game (double t1, double t2){
// your code here
/* this version of the play method is for Part 1
* It takes no parameters and should play the interactive
* version of the game */
public void play(){
// your code here
Simulation.java
/**
* This class should run simulations to determine
* whether or not the Od-Even game is fair and if
* not who has the advantage and what is a strategy
* that will realize that adavantage.
/** this version of the play method is for Part 2
* It takes a single int as a parameter which is the
* number of computer vs. computer games that should be played */
public void play(int games){
// your code here
*/
/* this method should return the current score (number of tokens)
* that player 1 has */
public int getP1Score(){
// your code here
public class Simulation{
public static void main(String [] args){
// your code here
}
/* this method should return the current score (number of tokens)
that player 2 has */
public int getP2Score() {
// your code here
}
// you may or may not want more methods here:
Transcribed Image Text:O ComputerPlayer.java OddEven.java /** * This class represents a computer * player in the Odd-Even game /** * A tester for the Odd-Even game. Your code must work with this program. Do not modify this class. */ public class OddEven{ public class ComputerPlayer{ private double t; private int tokenBalance; public static void main(String ] args){ Game g = new Game (); g.play(); public ComputerPlayer(double threshold){ t=threshold; tokenBalance=0; // your code here SimTest.java /*** * This is a sample tester for Part 2 of your program * We will use something similar to this to test your work Your program must work with this tester I Game.java ** * This class represents the Odd-Even game */ public class SimTest{ public static void main(String ] args){ //instantiate a game with two computer players Game g = new Game(.5,.5); g.play(1000); // play 1000 games. Please, no print statements. System.out.println("Player i now has "+ g.getP1Score()+" tokens."); System.out.printin("Player 2 now has "+ g.getP2Score()+" tokens."); public class Game{ // your instance variables here: /* this version of the game constructor is for Part 1 * it takes no parameters */ public Game (){ // your code here /* this version of the game constructor is for Part 2 * It requires two doubles as parameters. You will use * these to set the initial thresholds for you computer players */ public Game (double t1, double t2){ // your code here /* this version of the play method is for Part 1 * It takes no parameters and should play the interactive * version of the game */ public void play(){ // your code here Simulation.java /** * This class should run simulations to determine * whether or not the Od-Even game is fair and if * not who has the advantage and what is a strategy * that will realize that adavantage. /** this version of the play method is for Part 2 * It takes a single int as a parameter which is the * number of computer vs. computer games that should be played */ public void play(int games){ // your code here */ /* this method should return the current score (number of tokens) * that player 1 has */ public int getP1Score(){ // your code here public class Simulation{ public static void main(String [] args){ // your code here } /* this method should return the current score (number of tokens) that player 2 has */ public int getP2Score() { // your code here } // you may or may not want more methods here:
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 3 steps with 1 images

Blurred answer
Similar questions
  • SEE MORE QUESTIONS
Recommended textbooks for you
Computer Networking: A Top-Down Approach (7th Edi…
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Concepts of Database Management
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
Prelude to Programming
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
Sc Business Data Communications and Networking, T…
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY