Con. Create Thread - 20... SV original source material swa Student version Science classrooms offer at least five ways to individualize and to enhance students leaming using games and simulations beyond what is possible In Informal settings. First, teachers can assign students to teams based on detailed knowledge of learners intellectual and psychosocial characteristics. Second, In contrast to relatively unguided learning in contexts outside of school, science teachers can alter their classroom instruction and support based on the feedback educational games and simulations provide. Third, science games and simulations are adaptable to students with special needs, allowing them to be mainstreamed in science classrooms. Fourth, educational games and simulations can prepare students to take full advantage of real world field trips in science dassrooms. Filth, teachers through their knowledge of students can relate virtual experiences in science games and simulations to what Is happening in the real world or in their personal lives. References: Dede, C. (2009). Learning context: Gaming, gaming simulations, and solence leaming in the classroom. Paper commissioned for the National Research Council Workshop on Gaming and Simulations, October 6-7, Washington, D'C. Retrieved from: http://www7.nationalacademiles.org/ bose/Dede Gaming Commissioned Paper. pdf According to Dede (2009), different games can be assigned and used based on students characteristics. Information about student performance when playing games can help science teachers plan subsequent dassroom activities. Games also can be utilized for students with special needs, which can be selected to match their ability levels. Which of the following is true for the Student Version above? Word-for-Word plagiarism O Paraphrasing plagiarism This is not plagiarism ace

Ciccarelli: Psychology_5 (5th Edition)
5th Edition
ISBN:9780134477961
Author:Saundra K. Ciccarelli, J. Noland White
Publisher:Saundra K. Ciccarelli, J. Noland White
Chapter1: The Science Of Psychology
Section: Chapter Questions
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Con. Create Thread - 20...
SV
original source material
swa
Student version
Science classrooms offer at least five
ways to individualize and to enhance
students leaming using games and
simulations beyond what is possible In
Informal settings. First, teachers can
assign students to teams based on
detailed knowledge of learners
intellectual and psychosocial
characteristics. Second, In contrast to
relatively unguided learning in contexts
outside of school, science teachers can
alter their classroom instruction and
support based on the feedback
educational games and simulations
provide. Third, science games and
simulations are adaptable to
students with special needs, allowing
them to be mainstreamed in science
classrooms. Fourth, educational games
and simulations can prepare students to
take full advantage of real world field
trips in science dassrooms. Filth,
teachers through their knowledge of
students can relate virtual experiences in
science games and simulations to what
Is happening in the real world or in their
personal lives.
References:
Dede, C. (2009). Learning context:
Gaming, gaming simulations, and
solence leaming in the classroom. Paper
commissioned for the National Research
Council Workshop on Gaming and
Simulations, October 6-7, Washington,
D'C. Retrieved from:
http://www7.nationalacademiles.org/
bose/Dede Gaming Commissioned Paper.
pdf
According to Dede (2009), different
games can be assigned and used based
on students characteristics. Information
about student performance when
playing games can help science teachers
plan subsequent dassroom activities.
Games also can be utilized for students
with special needs, which can be
selected to match their ability levels.
Which of the following is true for the Student Version above?
Word-for-Word plagiarism
O Paraphrasing plagiarism
This is not plagiarism
ace
Transcribed Image Text:Con. Create Thread - 20... SV original source material swa Student version Science classrooms offer at least five ways to individualize and to enhance students leaming using games and simulations beyond what is possible In Informal settings. First, teachers can assign students to teams based on detailed knowledge of learners intellectual and psychosocial characteristics. Second, In contrast to relatively unguided learning in contexts outside of school, science teachers can alter their classroom instruction and support based on the feedback educational games and simulations provide. Third, science games and simulations are adaptable to students with special needs, allowing them to be mainstreamed in science classrooms. Fourth, educational games and simulations can prepare students to take full advantage of real world field trips in science dassrooms. Filth, teachers through their knowledge of students can relate virtual experiences in science games and simulations to what Is happening in the real world or in their personal lives. References: Dede, C. (2009). Learning context: Gaming, gaming simulations, and solence leaming in the classroom. Paper commissioned for the National Research Council Workshop on Gaming and Simulations, October 6-7, Washington, D'C. Retrieved from: http://www7.nationalacademiles.org/ bose/Dede Gaming Commissioned Paper. pdf According to Dede (2009), different games can be assigned and used based on students characteristics. Information about student performance when playing games can help science teachers plan subsequent dassroom activities. Games also can be utilized for students with special needs, which can be selected to match their ability levels. Which of the following is true for the Student Version above? Word-for-Word plagiarism O Paraphrasing plagiarism This is not plagiarism ace
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