Can I please get help with this Karel/C ++

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
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Can I please get help with this Karel/C ++ programming.

MIDDLE FINDER

Have Karel drop a beeper at the middle of the BOTTOM ROW of ANY world (other than maze). For even-width or even-height boards, the beeper can be on any of the squares bordering the exact center of the board. Extra credit given to the shortest solutions.

 

MAZE

Write a program to solve the maze world. Note: you must write a program that can solve (nearly) any maze, rather than one that just solves this maze 

COMMAND REFERENCE
Built-in Karel commands:
Conditional statements:
note: this version
move ();
turnLeft ();
putBeeper ();
pickBeeper () ;
if (condition) {
statements executed if condition is true
of Karel is written by
undergrads. They
have not finished it
there are other
if (condition) {
statements executed if condition is true
} else {
statements executed if condition is false
Karel program structure:
undocumented
yet. there may be
additional bugs.
* Comments may be included anywhere inm
* the program between a slash-star and
* the corresponding star-slash characters.
commands, but
these are the
Iterative statements:
only ones you'lI
need to complete
the Karel
The commands on
function main () {
statements in the body of the method
this page are (as far
as I know) actually
working and
debugged.
while (condition) {
statements to be repeated
definitions of helper functions
assignment.
Method definition:
main () :
function name () {
statements in
the function body
Karel condition names:
New commands:
note: there are NO
frontIsclear()
leftIsclear()
rightIsclear()
beepersPresent () noBeepersPresent ()H
frontIsBlocked ()
leftIsBlocked ()
rightIsBlocked ()
turnRight ();
turnAround ();
VARIABLES in Karel. This is
what makes writing Karel
programs an interesting
challenge.
Transcribed Image Text:COMMAND REFERENCE Built-in Karel commands: Conditional statements: note: this version move (); turnLeft (); putBeeper (); pickBeeper () ; if (condition) { statements executed if condition is true of Karel is written by undergrads. They have not finished it there are other if (condition) { statements executed if condition is true } else { statements executed if condition is false Karel program structure: undocumented yet. there may be additional bugs. * Comments may be included anywhere inm * the program between a slash-star and * the corresponding star-slash characters. commands, but these are the Iterative statements: only ones you'lI need to complete the Karel The commands on function main () { statements in the body of the method this page are (as far as I know) actually working and debugged. while (condition) { statements to be repeated definitions of helper functions assignment. Method definition: main () : function name () { statements in the function body Karel condition names: New commands: note: there are NO frontIsclear() leftIsclear() rightIsclear() beepersPresent () noBeepersPresent ()H frontIsBlocked () leftIsBlocked () rightIsBlocked () turnRight (); turnAround (); VARIABLES in Karel. This is what makes writing Karel programs an interesting challenge.
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