Build the ItemToPurchase dlass with the following specifications Attributes item_name (string) item price (int) item_quantity (int) Default constructor Initializes item's name = "none", item's price 0, item's quantity 0 Method print_item_cost) Ex of print_item_cost) output: Bottled Water 10 $1= $10 In the main section of your code, prompt the user for two itema and create two objects of the ItemTOPurcha clas Ex Item 1 Enterthe item name: Chocolate Chips Enterthe item price: Enter the item quantity: Item 2 Enterthe item name: Bottled Weter Enterthe item price: Enterthe item quantity: 10 putthe totel cost. Add the costs of the two itema togetheri Ex TOTAL COST Chocolate Chipa i5 = 53 Bottied Weter 10 11= 510 Total: 113
Build the ItemToPurchase dlass with the following specifications Attributes item_name (string) item price (int) item_quantity (int) Default constructor Initializes item's name = "none", item's price 0, item's quantity 0 Method print_item_cost) Ex of print_item_cost) output: Bottled Water 10 $1= $10 In the main section of your code, prompt the user for two itema and create two objects of the ItemTOPurcha clas Ex Item 1 Enterthe item name: Chocolate Chips Enterthe item price: Enter the item quantity: Item 2 Enterthe item name: Bottled Weter Enterthe item price: Enterthe item quantity: 10 putthe totel cost. Add the costs of the two itema togetheri Ex TOTAL COST Chocolate Chipa i5 = 53 Bottied Weter 10 11= 510 Total: 113
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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