At 10 years old, Dara received a video game console and discovered a new game that involved shooting bad guys. Now 13, Dara immediately starts playing video games after she returns home from school. Dara feels that playing games is a great way to let off steam after a long school day, especially when she’s angry after being snubbed by a classmate. Dara’s mother observed that the shooting games have become more and more graphic each year, and Dara is glued to the screen all afternoon, evening, and weekend. Dara’s mother worries about her constant video game playing. The other day she asked Dara to put the game away and finish her homework as well as some household tasks, like doing the dishes. Dara flew into a rage, “No! You can’t tell me what to do!” and furiously slammed her bedroom door. Dara threw her cup across her bedroom, spilling soda everywhere. Dara’s mother wondered to herself, “That’s quite an outburst! I wonder if that video game gets her hyped up. I watched violent movies when I was a teenager. They’re nothing like the games Dara plays. So realistic, it’s scary.” Considering the research on violent media use in adolescence, should Dara’s mother worry about Dara’s video game use? Might it influence her behavior? Why or why not? How might physical, cognitive, and socioemotional development play a role in Dara’s media use and her reaction to her mother’s request? What developmental changes is Dara experiencing in each of these areas that might influence her response to her mother? How might these factors influence her media use?

Ciccarelli: Psychology_5 (5th Edition)
5th Edition
ISBN:9780134477961
Author:Saundra K. Ciccarelli, J. Noland White
Publisher:Saundra K. Ciccarelli, J. Noland White
Chapter1: The Science Of Psychology
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At 10 years old, Dara received a video game console and discovered a new game that involved shooting bad guys. Now 13, Dara immediately starts playing video games after she returns home from school. Dara feels that playing games is a great way to let off steam after a long school day, especially when she’s angry after being snubbed by a classmate. Dara’s mother observed that the shooting games have become more and more graphic each year, and Dara is glued to the screen all afternoon, evening, and weekend.

Dara’s mother worries about her constant video game playing. The other day she asked Dara to put the game away and finish her homework as well as some household tasks, like doing the dishes. Dara flew into a rage, “No! You can’t tell me what to do!” and furiously slammed her bedroom door. Dara threw her cup across her bedroom, spilling soda everywhere.

Dara’s mother wondered to herself, “That’s quite an outburst! I wonder if that video game gets her hyped up. I watched violent movies when I was a teenager. They’re nothing like the games Dara plays. So realistic, it’s scary.”

  1. Considering the research on violent media use in adolescence, should Dara’s mother worry about Dara’s video game use? Might it influence her behavior? Why or why not?
  2. How might physical, cognitive, and socioemotional development play a role in Dara’s media use and her reaction to her mother’s request?
  3. What developmental changes is Dara experiencing in each of these areas that might influence her response to her mother? How might these factors influence her media use?
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