Answer the following: This problem exercises the basic concepts of game playing, using tic-tac-toe (noughts and crosses) as an example. We define Xn as the number of rows, columns, or diagonals with exactly n X’s and no O’s. Similarly, On is the number of rows, columns, or diagonals with just n O’s. The utility function assigns +1 to any position with X3=1 and −1 to any position with O3=1. All other terminal positions have utility 0. For nonterminal positions, we use a linear evaluation function defined as Eval(s)=3X2(s)+X1(s)−(3O2(s)+O1(s)). a. Show the whole game tree starting from an empty board down to depth 2 (i.e., one X and one O on the board), taking symmetry into account. b. Mark on your tree the evaluations of all the positions at depth 2. c .Using the minimax algorithm, mark on your tree the backed-up values for the positions at depths 1 and 0, and use those values to choose the best starting move.
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This problem exercises the basic concepts of game playing, using tic-tac-toe (noughts and crosses) as an example. We define Xn as the number of rows, columns, or diagonals with exactly n X’s and no O’s. Similarly, On is the number of rows, columns, or diagonals with just n O’s. The utility function assigns +1 to any position with X3=1 and −1 to any position with O3=1. All other terminal positions have utility 0. For nonterminal positions, we use a linear evaluation function defined as Eval(s)=3X2(s)+X1(s)−(3O2(s)+O1(s)).
a. Show the whole game tree starting from an empty board down to depth 2 (i.e., one X and one O on the board), taking symmetry into account.
b. Mark on your tree the evaluations of all the positions at depth 2.
c .Using the minimax
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