• Math commands like "Add 5 to x" or "Subtract 3 from y" should be sent to the ALU. • Drawing commands like "Plot(x,y)" should be sent to the Display. First, ask the Memory for the current values of x and y, then give them to the Display. Be sure to check off each line of the program as you finish it (so that you don't lose track of where you are). O Add 4 to x O Add 2 to y O Plot (x,y) Add 3 to x Add 1 to x O Add 4 to y Plot (x,y) Subtract 3 from x
• Math commands like "Add 5 to x" or "Subtract 3 from y" should be sent to the ALU. • Drawing commands like "Plot(x,y)" should be sent to the Display. First, ask the Memory for the current values of x and y, then give them to the Display. Be sure to check off each line of the program as you finish it (so that you don't lose track of where you are). O Add 4 to x O Add 2 to y O Plot (x,y) Add 3 to x Add 1 to x O Add 4 to y Plot (x,y) Subtract 3 from x
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question
![1. CPU-
• Math commands like "Add 5 to x" or "Subtract 3 from y" should be sent to the ALU.
• Drawing commands like "Plot(x,y)" should be sent to the Display.
First, ask the Memory for the current values of x and y, then give them to the Display.
Be sure to check off each line of the program as you finish it (so that you don't lose track
of where you are).
Add 4 to x
Add 2 toy
Plot (x, y)
Add 1 to x
Add 4 to y
Plot (x, y)
Add 3 to x
Add 2 to y
O Plot (x, y)
O Subtract 6 from x
Plot (x,y)
Subtract 3 from x
Add 1 to y
Plot (x,y)
Subtract 5 from y
Plot (x, y)
Add 4 to x
Add 2 to y
Plot (x, y)
Add 5 to x
Subtract 3 from y
Plot (x,y)
O Subtract 1 from x
O Add 5 to y
Plot (x, y)
Subtract 6 from x
Plot (x, y)
Add 3 to x
Subtract 3 from x
Add 4 to y
Subtract 1 from y
O Plot (x,y)
O subtract 4 from y
O Plot (x, y)
Plot (x, y)
Add 3 to x
Subtract 5 from y
Plot (x, y)
Subtract 1 from x
DONE !
Add 1 to y
Plot (x, y)
Add 4 to x
O Subtract 1 from y
O Plot (x,y)](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Fba204ec5-fc45-4a58-9b7a-8b3fcde5440b%2Fd752131c-b190-4f19-837c-4294ac9bc0a5%2Fenzf5kn_processed.png&w=3840&q=75)
Transcribed Image Text:1. CPU-
• Math commands like "Add 5 to x" or "Subtract 3 from y" should be sent to the ALU.
• Drawing commands like "Plot(x,y)" should be sent to the Display.
First, ask the Memory for the current values of x and y, then give them to the Display.
Be sure to check off each line of the program as you finish it (so that you don't lose track
of where you are).
Add 4 to x
Add 2 toy
Plot (x, y)
Add 1 to x
Add 4 to y
Plot (x, y)
Add 3 to x
Add 2 to y
O Plot (x, y)
O Subtract 6 from x
Plot (x,y)
Subtract 3 from x
Add 1 to y
Plot (x,y)
Subtract 5 from y
Plot (x, y)
Add 4 to x
Add 2 to y
Plot (x, y)
Add 5 to x
Subtract 3 from y
Plot (x,y)
O Subtract 1 from x
O Add 5 to y
Plot (x, y)
Subtract 6 from x
Plot (x, y)
Add 3 to x
Subtract 3 from x
Add 4 to y
Subtract 1 from y
O Plot (x,y)
O subtract 4 from y
O Plot (x, y)
Plot (x, y)
Add 3 to x
Subtract 5 from y
Plot (x, y)
Subtract 1 from x
DONE !
Add 1 to y
Plot (x, y)
Add 4 to x
O Subtract 1 from y
O Plot (x,y)
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