Activity 7: Shapes (I/O operator overloading) In this program, you must implement I/O operator overloading (<< and >>) to match a shape's functionality. You must modify the following files: Triangle.h Implement the declaration for the overloaded I/O operator functions. Triangle.cpp Implement the calculateArea() function t

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
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Please Dont use Chegg for this problem 

15.7 In-Lab Activity 7: Shapes (I/O operator overloading)

In this program, you must implement I/O operator overloading (<< and >>) to match a shape's functionality.

You must modify the following files:

Triangle.h

  • Implement the declaration for the overloaded I/O operator functions.

Triangle.cpp

  • Implement the calculateArea() function to find the area of the triangle.
  • Implement the definitions for the overloaded I/O operator functions.
  • The input function will take in two variables: The base and height (cin >> base >> height)
    • Call the object's calculateArea() function after inputting the variables.

The output function will send the following to the output stream (for base = 10 and height = 20):

Triangle Object: Base: 10 Height: 20 Area is: 100

Square.h

  • Implement the declaration for the overloaded I/O operator functions.

Square.cpp

  • Implement the calculateArea() function to find the area of the square.
  • Implement the definitions for the overloaded I/O operator functions.
  • The input function will take in two variables: The base and height (cin >> base >> height)
    • Call the object's calculateArea() function after inputting the variables.

The output function will send the following to the output stream (for base = 10 and height = 20):

Square Object: Base: 10 Height: 20 Area is: 200

HINT: Print newline characters after every line (endl or "\n")

Do not modify the main.cpp file.

===================================================

files included below:

"main.cpp"

#include "Triangle.h"
#include "Square.h"
#include <iostream>

using namespace std;

int main() {
  
//Do not modify
  
return 0;
}

=======================================================

"square.cpp"

#include "Square.h"
#include <iostream>
using namespace std;

Square::Square(){
base = 0;
height = 0;
}

Square::Square(int b, int h) : base(b), height(h) { }

void Square::setBase(int b){
base = b;
}

void Square::setHeight(int h){
height = h;
}

void Square::calculateArea(){
// calculate Area correctly depending on shape type
}

int Square::getBase() const{
return base;
}

int Square::getHeight() const{
return height;
}

double Square::getArea() const{
return area;
}
// Overloaded << operator

// Overloaded >> operator
 

===============================================

"square.h"

#ifndef SQUARE_H_
#define SQUARE_H_

#include <iostream>
using namespace std;

class Square {
public:
   Square();
   Square(int b, int h);

//Setters
void setBase(int b);
void setHeight(int h);

//Getters
int getBase() const;
int getHeight() const;
double getArea() const;

void calculateArea();

// Overloaded << operator declaration

// Overloaded >> operator declaration

private:
int base;
int height;
double area;
};

#endif

====================================================

"triangle.cpp"

#include "Triangle.h"
#include <iostream>
using namespace std;

Triangle::Triangle(){
base = 0;
height = 0;
}

Triangle::Triangle(int b, int h) : base(b), height(h) { }

void Triangle::setBase(int b){
base = b;
}

void Triangle::setHeight(int h){
height = h;
}

void Triangle::calculateArea(){
// calculate Area correctly depending on shape type
}

int Triangle::getBase() const{
return base;
}

int Triangle::getHeight() const{
return height;
}

double Triangle::getArea() const{
return area;
}

// Overloaded << operator declaration

// Overloaded >> operator declaration

========================================================

"triangle.h"

#ifndef TRIANGLE_H_
#define TRIANGLE_H_

#include <iostream>
using namespace std;

class Triangle {
public:
   Triangle();
   Triangle(int b, int h);

//Setters
void setBase(int b);
void setHeight(int h);

//Getters
int getBase() const;
int getHeight() const;
double getArea() const;

void calculateArea();

// Overloaded << operator declaration

// Overloaded >> operator declaration
 

private:
int base;
int height;
double area;
};

#endif

Please don't Use Chegg 

 

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