According to past studies, 33% of gamers experience motion sickness from using virtual reality (VR) glasses. Because of changes to the way VR glasses are manufactured, a consumer advocate claims the proportion, p, of gamers who will experience motion sickness from using modern VR glasses is more than 33%. He tests his claim by choosing 180 gamers at random and having each of them use a pair of newly-manufactured VR glasses. Of these gamers, 68 say that using the glasses makes them motion sick. Complete the parts below to perform a hypothesis test to see if there is enough evidence, at the 0.05 level of significance, to conclude that the proportion, p, of all gamers who will experience motion sickness from using modern VR glasses is greater than 33%.

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Introduction to hypothesis tests for a population proportion usin.
According to past studies, 33% of gamers experience motion sickness from using virtual reality (VR) glasses. Because of changes to the way VR glasses are
manufactured, a consumer advocate claims the proportion, p, of gamers who will experience motion sickness from using modern VR glasses is more than 33%.
He tests his claim by choosing 180 gamers at random and having each of them use a pair of newly-manufactured VR glasses. Of these gamers, 68 say that
using the glasses makes them motion sick.
Complete the parts below to perform a hypothesis test to see if there is enough evidence, at the 0.05 level of significance, to conclude that the proportion, p, of
all gamers who will experience motion sickness from using modern VR glasses is greater than 33%.
(a) State the null hypothesis H and the alternative hypothesis H, that you would use for the test.
Ho: 0
OSO
H: 0
(b) For your hypothesis test, you will use a Z-test. Find the values of np and n (1-p) to confirm that a Z-test can be used. (One standard is that np 2 10 and
n(1-p) 2 10 under the assumption that the null hypothesis is true.) Here n is the sample size and p is the population proportion you are testing.
np=|
n(1-p) =
(c) Perform a Z-test and find the p-value.
Here is some information to help you with your Z-test.
p-p
p(1-p)
• The value of the test statistic is given by
• The p-value is the area under the curve to the right of the value of the test statistic.
Standard Normal Distribution
Explanation
Check
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Transcribed Image Text:Introduction to hypothesis tests for a population proportion usin. According to past studies, 33% of gamers experience motion sickness from using virtual reality (VR) glasses. Because of changes to the way VR glasses are manufactured, a consumer advocate claims the proportion, p, of gamers who will experience motion sickness from using modern VR glasses is more than 33%. He tests his claim by choosing 180 gamers at random and having each of them use a pair of newly-manufactured VR glasses. Of these gamers, 68 say that using the glasses makes them motion sick. Complete the parts below to perform a hypothesis test to see if there is enough evidence, at the 0.05 level of significance, to conclude that the proportion, p, of all gamers who will experience motion sickness from using modern VR glasses is greater than 33%. (a) State the null hypothesis H and the alternative hypothesis H, that you would use for the test. Ho: 0 OSO H: 0 (b) For your hypothesis test, you will use a Z-test. Find the values of np and n (1-p) to confirm that a Z-test can be used. (One standard is that np 2 10 and n(1-p) 2 10 under the assumption that the null hypothesis is true.) Here n is the sample size and p is the population proportion you are testing. np=| n(1-p) = (c) Perform a Z-test and find the p-value. Here is some information to help you with your Z-test. p-p p(1-p) • The value of the test statistic is given by • The p-value is the area under the curve to the right of the value of the test statistic. Standard Normal Distribution Explanation Check 2021 MOGraw Hl LLC. Al Rights Reserved Terms of Use I Privacy Center Accos
V lard Normal Distribution
Español
Step 1: Select one-tailed or two-tailed.
O One-tailed
O Two-tailed
03+
Step 2: Enter the test statistic.
(Round to 3 decimal places.)
02
Step 3: Shade the area represented by
the p-value.
0.1-
Step 4: Enter the p-value.
(Round to 3 decimal places.)
(d) Based on your answer to part (c), choose what can be concluded, at the 0.05 level of significance, about the proportion of all
gamers who will experience motion sickness from using modern VR glasses.
O Since the p-value is less than (or equal to) the level of significance, the null hypothesis is rejected. So, there is enough
evidence to conclude that more than 33% of all gamers will experience motion sickness from using modern VR glasses.
O Since the p-value is less than (or equal to) the level of significance, the null hypothesis is not rejected. So, there is not
enough evidence to conclude that more than 33% of all gamers will experience motion sickness from using modern VR
glasses.
O Since the p-value is greater than the level of significance, the null hypothesis is rejected. So, there is enough evidence to
conclude that more than 33% of all gamers will experience motion sickness from using modern VR glasses.
O Since the p-value is greater than the level of significance, the null hypothesis is not rejected. So, there is not enough
Explanation
Check
O 2021 McGraw Hill LLC. All Rights Reserved. Terms of Use | Privacy Conter Accessibility
473°F Mastly cie
回 回 国 口 回
Transcribed Image Text:V lard Normal Distribution Español Step 1: Select one-tailed or two-tailed. O One-tailed O Two-tailed 03+ Step 2: Enter the test statistic. (Round to 3 decimal places.) 02 Step 3: Shade the area represented by the p-value. 0.1- Step 4: Enter the p-value. (Round to 3 decimal places.) (d) Based on your answer to part (c), choose what can be concluded, at the 0.05 level of significance, about the proportion of all gamers who will experience motion sickness from using modern VR glasses. O Since the p-value is less than (or equal to) the level of significance, the null hypothesis is rejected. So, there is enough evidence to conclude that more than 33% of all gamers will experience motion sickness from using modern VR glasses. O Since the p-value is less than (or equal to) the level of significance, the null hypothesis is not rejected. So, there is not enough evidence to conclude that more than 33% of all gamers will experience motion sickness from using modern VR glasses. O Since the p-value is greater than the level of significance, the null hypothesis is rejected. So, there is enough evidence to conclude that more than 33% of all gamers will experience motion sickness from using modern VR glasses. O Since the p-value is greater than the level of significance, the null hypothesis is not rejected. So, there is not enough Explanation Check O 2021 McGraw Hill LLC. All Rights Reserved. Terms of Use | Privacy Conter Accessibility 473°F Mastly cie 回 回 国 口 回
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