According to past studies, 33% of gamers experience motion sickness from using virtual reality (VR) glasses. Because of changes to the way VR glasses are manufactured, a consumer advocate claims the proportion, p, of gamers who will experience motion sickness from using modern VR glasses is more than 33%. He tests his claim by choosing 180 gamers at random and having each of them use a pair of newly-manufactured VR glasses. Of these gamers, 68 say that using the glasses makes them motion sick. Complete the parts below to perform a hypothesis test to see if there is enough evidence, at the 0.05 level of significance, to conclude that the proportion, p, of all gamers who will experience motion sickness from using modern VR glasses is greater than 33%.
According to past studies, 33% of gamers experience motion sickness from using virtual reality (VR) glasses. Because of changes to the way VR glasses are manufactured, a consumer advocate claims the proportion, p, of gamers who will experience motion sickness from using modern VR glasses is more than 33%. He tests his claim by choosing 180 gamers at random and having each of them use a pair of newly-manufactured VR glasses. Of these gamers, 68 say that using the glasses makes them motion sick. Complete the parts below to perform a hypothesis test to see if there is enough evidence, at the 0.05 level of significance, to conclude that the proportion, p, of all gamers who will experience motion sickness from using modern VR glasses is greater than 33%.
MATLAB: An Introduction with Applications
6th Edition
ISBN:9781119256830
Author:Amos Gilat
Publisher:Amos Gilat
Chapter1: Starting With Matlab
Section: Chapter Questions
Problem 1P
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