Abstract base classes in C++ can only be used as base classes. Thus, they are allowed to have virtual member functions without definitions. A cache is a component that stores data so future requests for that data can be served faster. The data stored in a cache might be the results of an earlier computation, or the duplicates of data stored elsewhere. A cache hit occurs when the requested data can be found in a cache, while a cache miss occurs when it cannot. Cache hits are served by reading data from the cache which is faster than recomputing a result or reading from a slower data store. Thus, the more requests that can be served from the cache, the faster the system performs. One of the popular cache replacement policies is: "least recently used" (LRU). It discards the least recently used items first. For example, if a cache with a capacity to store 5 keys has the following state(arranged from most recently used key to least recently used key) - 5 3 2 1 4 Now, If the next key comes as 1(which is a cache hit), then the cache state in the same order will be - 1 5 3 2 4 Now, If the next key comes as 6(which is a cache miss), then the cache state in the same order will be - 6 1 5 3 2 You can observe that 4 has been discarded because it was the least recently used key and since the capacity of cache is 5, it could not be retained in the cache any longer. Given an abstract base class Cache with member variables and functions: mp - Map the key to the node in the linked list cp - Capacity tail - Double linked list tail pointer head - Double linked list head pointer set() - Set/insert the value of the key, if present, otherwise add the key as the most recently used key. If the cache has reached its capacity, it should replace the least recently used key with a new key. get() - Get the value (will always be positive) of the key if the key exists in the cache, otherwise return -1. You have to write a class LRUCache which extends the class Cache and uses the member functions and variables to implement an LRU cache. Input Format First line of input will contain the number of lines containing or commands followed by the capacity of the cache. The following lines can either contain or commands. An input line starting with will be followed by a to be found in the cache. An input line starting with will be followed by the and respectively to be inserted/replaced in the cache. Constraints Output Format The code provided in the editor will use your derived class LRUCache to output the value whenever a get command is encountered. Sample Input 3 1 set 1 2 get 1 get 2 Sample Output 2 -1 Explanation
Types of Linked List
A sequence of data elements connected through links is called a linked list (LL). The elements of a linked list are nodes containing data and a reference to the next node in the list. In a linked list, the elements are stored in a non-contiguous manner and the linear order in maintained by means of a pointer associated with each node in the list which is used to point to the subsequent node in the list.
Linked List
When a set of items is organized sequentially, it is termed as list. Linked list is a list whose order is given by links from one item to the next. It contains a link to the structure containing the next item so we can say that it is a completely different way to represent a list. In linked list, each structure of the list is known as node and it consists of two fields (one for containing the item and other one is for containing the next item address).
Abstract base classes in C++ can only be used as base classes. Thus, they are allowed to have virtual member functions without definitions.
A cache is a component that stores data so future requests for that data can be served faster. The data stored in a cache might be the results of an earlier computation, or the duplicates of data stored elsewhere. A cache hit occurs when the requested data can be found in a cache, while a cache miss occurs when it cannot. Cache hits are served by reading data from the cache which is faster than recomputing a result or reading from a slower data store. Thus, the more requests that can be served from the cache, the faster the system performs.
One of the popular cache replacement policies is: "least recently used" (LRU). It discards the least recently used items first.
For example, if a cache with a capacity to store 5 keys has the following state(arranged from most recently used key to least recently used key) -
5 3 2 1 4Now, If the next key comes as 1(which is a cache hit), then the cache state in the same order will be -
1 5 3 2 4Now, If the next key comes as 6(which is a cache miss), then the cache state in the same order will be -
6 1 5 3 2You can observe that 4 has been discarded because it was the least recently used key and since the capacity of cache is 5, it could not be retained in the cache any longer.
Given an abstract base class Cache with member variables and functions:
mp - Map the key to the node in the linked list
cp - Capacity
tail - Double linked list tail pointer
head - Double linked list head pointer
set() - Set/insert the value of the key, if present, otherwise add the key as the most recently used key. If the cache has reached its capacity, it should replace the least recently used key with a new key.
get() - Get the value (will always be positive) of the key if the key exists in the cache, otherwise return -1.
You have to write a class LRUCache which extends the class Cache and uses the member functions and variables to implement an LRU cache.
Input Format
First line of input will contain the number of lines containing or commands followed by the capacity of the cache.
The following lines can either contain or commands.
An input line starting with will be followed by a to be found in the cache. An input line starting with will be followed by the and respectively to be inserted/replaced in the cache.
Constraints
Output Format
The code provided in the editor will use your derived class LRUCache to output the value whenever a get command is encountered.
Sample Input
Sample Output
Explanation
Since, the capacity of the cache is 1, the first set results in setting up the key 1 with it's value 2. The first get results in a cache hit of key 1, so 2 is printed as the value for the first get. The second get is a cache miss, so -1 is printed.
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