a. The "queueClass" shown below is not complete. Add member functions and friend functions to the class interface at appropriate places as directed by the comments given in the program.

Computer Networking: A Top-Down Approach (7th Edition)
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ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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2.
a. The "queueClass" shown below is not complete. Add member functions and friend
functions to the class interface at appropriate places as directed by the comments given in
the program.
Show the implementation of the overloaded != operator
b.
c. Show the implementation of the overloaded << operator
For questions (b) and (c), assuming the queue is implemented using a singular, circular linked
list with backPtr pointing at the last node in the list
class queueClass
Transcribed Image Text:2. a. The "queueClass" shown below is not complete. Add member functions and friend functions to the class interface at appropriate places as directed by the comments given in the program. Show the implementation of the overloaded != operator b. c. Show the implementation of the overloaded << operator For questions (b) and (c), assuming the queue is implemented using a singular, circular linked list with backPtr pointing at the last node in the list class queueClass
{
public:
private:
};
queueClass();
queueClass (const queueClass& q);
~queueClass();
int length() const; // returns the number of items in queue
void Enqueue(const dataType & dataItem);
// dataItem is added at the end of the queue
void Dequeue();
// item at the front of the queue is removed
void Front(dataType & frontData) const;
// item at the front of the queue is returned
// Write a prototype for an overloaded != operators here
// two queues are not equal if the number of items in the queues are different
// (the class does not have data "size" that keeps track of the # of items in the queue)
// Write a prototype for the overloaded assignment operator here:
// Write the prototype for the overloaded input and output operators here
struct node Tye {
dataType item;
nodeType *next;
};
nodeType* head;
nodeType* backPtr;
Transcribed Image Text:{ public: private: }; queueClass(); queueClass (const queueClass& q); ~queueClass(); int length() const; // returns the number of items in queue void Enqueue(const dataType & dataItem); // dataItem is added at the end of the queue void Dequeue(); // item at the front of the queue is removed void Front(dataType & frontData) const; // item at the front of the queue is returned // Write a prototype for an overloaded != operators here // two queues are not equal if the number of items in the queues are different // (the class does not have data "size" that keeps track of the # of items in the queue) // Write a prototype for the overloaded assignment operator here: // Write the prototype for the overloaded input and output operators here struct node Tye { dataType item; nodeType *next; }; nodeType* head; nodeType* backPtr;
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