A. Food Class 1. The food class is defined by the three following properties: name of the item, amount of calories and the weight usually measured in grams. 2. Create a constructor that takes as arguments the name, weight and amount of calories. Initialize the variable accordingly. 3. You will need to retrieve the amount of calories later on. Add the necessary method. 4. A toString method that returns the name of the item and its weight. Sample: 100 grams of rice B. Meal Class 1. The meal class is defined by two properties: a. Name b. An ArrayList of Food objects that represents the food items of that specific meal 2. Create a constructor that takes as argument the name of the meal. Initialize the variables accordingly. 3. Add the following methods to your class: a. addFood method that takes as argument a Food object and has no returned value. The method adds a Food item to the ArrayList of foods. 5 b. removeFood method that takes as argument a Food object and has no returned value. The method removes the Food item form the ArrayList of foods. c. getCalories method that takes no argument and returns the total amount of calories in the meal based on the Food items in that meal. d. A toString method that return a summary of the meal: the name, and food items. Hint: You already defined a method that provides a summary of each food item. Sample Output: Lunch includes: 100 grams of rice 100 grams of grilled chicken 60 grams of bread C. C. Driver Class 1. Prompt the user to enter the information about his “Lunch”. First ask the user about the number of foods he wishes to have. 2. Collect the necessary information about each food item (name, weight, calories). 3. When information about all the food items is collected: a. Print a summary of the meal b. Print the total calories in the meal

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
icon
Related questions
Question

A. Food Class
1. The food class is defined by the three following properties: name of the item,
amount of calories and the weight usually measured in grams.
2. Create a constructor that takes as arguments the name, weight and amount
of calories. Initialize the variable accordingly.
3. You will need to retrieve the amount of calories later on. Add the necessary
method.
4. A toString method that returns the name of the item and its weight.
Sample:
100 grams of rice
B. Meal Class
1. The meal class is defined by two properties:
a. Name
b. An ArrayList of Food objects that represents the food items of that specific
meal
2. Create a constructor that takes as argument the name of the meal. Initialize
the variables accordingly.
3. Add the following methods to your class:
a. addFood method that takes as argument a Food object and has no
returned value. The method adds a Food item to the ArrayList of foods.
5
b. removeFood method that takes as argument a Food object and has
no returned value. The method removes the Food item form the
ArrayList of foods.
c. getCalories method that takes no argument and returns the total
amount of calories in the meal based on the Food items in that meal.
d. A toString method that return a summary of the meal: the name, and
food items.
Hint: You already defined a method that provides a summary of each
food item.
Sample Output:
Lunch includes:
100 grams of rice
100 grams of grilled chicken
60 grams of bread
C. C. Driver Class
1. Prompt the user to enter the information about his “Lunch”. First ask the
user about the number of foods he wishes to have.
2. Collect the necessary information about each food item (name, weight,
calories).
3. When information about all the food items is collected:
a. Print a summary of the meal
b. Print the total calories in the meal

Expert Solution
steps

Step by step

Solved in 4 steps with 1 images

Blurred answer
Similar questions
Recommended textbooks for you
Computer Networking: A Top-Down Approach (7th Edi…
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Concepts of Database Management
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
Prelude to Programming
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
Sc Business Data Communications and Networking, T…
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY