A study of selected crowdfunded projects showed that overall a majority were successful, achieving their goal and raising, at a minimum, the targeted amounts In an effort to identify project types that influence success, selected projects were subdivided into project categories (Film & Video Games, Music, and Technology). The results are given in the accompanying table Complete parts (a) through (c) Category Film and Video Games Music Technology Total (Round to two decimal places as needed) Construct the table based on row percentages Row Percentages Outcome Successful Not Successful Total Category Film and Video Games Music Technology Total Te a. Construct contingency tables based on total percentages, row percentages, and column percentages. Start with the table based on total percentages. Total Percentages Outcome Successful Not Successful Total (Round to two decimal places as needed) Category Film and Video Games Music Technology Total Outcome Successful Not Successful Total 21,814 58,705 9,384 25,207 23,445 5,273 59,916 36,891 15,823 25,475 20,056 98,245 48,920 25,329 158,161
A study of selected crowdfunded projects showed that overall a majority were successful, achieving their goal and raising, at a minimum, the targeted amounts In an effort to identify project types that influence success, selected projects were subdivided into project categories (Film & Video Games, Music, and Technology). The results are given in the accompanying table Complete parts (a) through (c) Category Film and Video Games Music Technology Total (Round to two decimal places as needed) Construct the table based on row percentages Row Percentages Outcome Successful Not Successful Total Category Film and Video Games Music Technology Total Te a. Construct contingency tables based on total percentages, row percentages, and column percentages. Start with the table based on total percentages. Total Percentages Outcome Successful Not Successful Total (Round to two decimal places as needed) Category Film and Video Games Music Technology Total Outcome Successful Not Successful Total 21,814 58,705 9,384 25,207 23,445 5,273 59,916 36,891 15,823 25,475 20,056 98,245 48,920 25,329 158,161
MATLAB: An Introduction with Applications
6th Edition
ISBN:9781119256830
Author:Amos Gilat
Publisher:Amos Gilat
Chapter1: Starting With Matlab
Section: Chapter Questions
Problem 1P
Related questions
Question

Transcribed Image Text:A study of selected crowdfunded projects showed that overall a majority
were successful, achieving their goal and raising, at a minimum, the targeted amounts
In an effort to identify project types that influence success, selected projects were
subdivided into project categories (Film & Video, Games, Music, and Technology). The
results are given in the accompanying table Complete parts (a) through (c)
Category
Film and Video
Games
Music
Technology
Total
(Round to two decimal places as needed)
Construct the table based on row percentages
Row Percentages
Outcome
Successful Not Successful Total
Category
Film and Video
Games
Music
Technology
Total
a. Construct contingency tables based on total percentages, row percentages, and column percentages. Start with the table based on total percentages.
Total Percentages
Outcome
Successful Not Successful Total
Category
Film and Video
Games
Music
Technology
Total
Round to two decimal places as needed)
Outcome
Successful Not Successful Total
21,814
9,384
23,445
5,273
59,916
36,891 58,705
15,823
25,207
25,475
48,920
20,056
25,329
98,245
158,161

Transcribed Image Text:A study of selected crowdfunded projects showed that overall a majority
were successful, achieving their goal and raising, at a minimum, the targeted amounts
In an effort to identify project types that influence success, selected projects were
subdivided into project categories (Film & Video, Games, Music, and Technology). The
results are given in the accompanying table Complete parts (a) through (c)
Category
Film and Video
Games
Music
Technology
Total
(Round to two decimal places as needed)
Construct the table based on row percentages
Row Percentages
Outcome
Successful Not Successful Total
Category
Film and Video
Games
Music
Technology
Total
a. Construct contingency tables based on total percentages, row percentages, and column percentages. Start with the table based on total percentages.
Total Percentages
Outcome
Successful Not Successful Total
Category
Film and Video
Games
Music
Technology
Total
Round to two decimal places as needed)
Outcome
Successful Not Successful Total
21,814
9,384
23,445
5,273
59,916
36,891 58,705
15,823
25,207
25,475
48,920
20,056
25,329
98,245
158,161
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