A study of crowd-funded projects showed that overall a majority were successful, that is, raised at least the targeted goal amount. In an effort to identify project types that influence success, selected projects were subdivided into project categories (Film & Video, Games, Music, and Technology). a. Construct contingency tables based on total percentages, row percentages, and column percentages. Complete the following contingency table based on total percentages. Outcome Not successful Successful 15.35 % Category Total Film & Video Crowdfunded project data 20.93 % 36.28 % Games 4.27 % 9.68 % 13.95 % Music 17.22 % 18.84 % 36.07 % Outcome Successful Not successful 20,504 Technology 4.75 % 8.95 % 13.70 % Category Film & Video Total Total 41.60 % 58.40 % 100 % 15,044 35,548 Games Music 4,184 16,874 4,653 40,755 9,484 18.463 13.668 35,337 13,425 97,978 (Simplify your answers. Round to two decimal places as needed.) Complete the following contingency table based on row percentages. Technology Total 8,772 57 223 Outcome Successful % % Category Not successful Total % % Film & Video Games Print Done Music % Technology % % Total (Simnlifv vour answers Round to two decimal nlaces as needed)

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A study of crowd-funded projects showed that overall a majority were successful, that is, raised at least the targeted goal amount. In an effort to identify project types that influence success, selected projects were subdivided
into project categories (Film & Video, Games, Music, and Technology).
a. Construct contingency tables based on total percentages, row percentages, and column percentages. Complete the following contingency table based on total percentages.
Outcome
Category
Successful
Not successful
Total
Film & Video
15.35 %
20.93 %
36.28 %
Crowdfunded project data
Games
4.27 %
9.68 %
13.95 %
Music
17.22 %
18.84 %
36.07 %
Outcome
Successful Not successful
20,504
Technology
4.75 %
8.95 %
13.70 %
Total
35,548
13,668
35,337
13,425
Category
Film & Video
Total
41.60 %
58.40 %
100 %
15,044
4,184
16,874
4,653
(Simplify your answers. Round to two decimal places as needed.)
Games
9.484
Music
18,463
Complete the following contingency table based on row percentages.
Technology
8,772
Total
40,755
57,223
97,978
Outcome
Category
Successful
Not successful
Total
Film & Video
%
Games
%
%
Print
Done
Music
%
Technology
%
%
Total
%
(Simnlifv vour answers Round to two decimal places as needed )
Transcribed Image Text:A study of crowd-funded projects showed that overall a majority were successful, that is, raised at least the targeted goal amount. In an effort to identify project types that influence success, selected projects were subdivided into project categories (Film & Video, Games, Music, and Technology). a. Construct contingency tables based on total percentages, row percentages, and column percentages. Complete the following contingency table based on total percentages. Outcome Category Successful Not successful Total Film & Video 15.35 % 20.93 % 36.28 % Crowdfunded project data Games 4.27 % 9.68 % 13.95 % Music 17.22 % 18.84 % 36.07 % Outcome Successful Not successful 20,504 Technology 4.75 % 8.95 % 13.70 % Total 35,548 13,668 35,337 13,425 Category Film & Video Total 41.60 % 58.40 % 100 % 15,044 4,184 16,874 4,653 (Simplify your answers. Round to two decimal places as needed.) Games 9.484 Music 18,463 Complete the following contingency table based on row percentages. Technology 8,772 Total 40,755 57,223 97,978 Outcome Category Successful Not successful Total Film & Video % Games % % Print Done Music % Technology % % Total % (Simnlifv vour answers Round to two decimal places as needed )
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