A straight line is expressed by the equation, y = mx + c, where m is the slope of the line and c is the y-intercept, i.e. the y coordinate of the location where the line crosses the y-axis (see Figure 1).
A straight line is expressed by the equation, y = mx + c, where m is the slope of the line and c is the y-intercept, i.e. the y coordinate of the location where the line crosses the y-axis (see Figure 1).
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using c++
![A straight line is expressed by the equation, y = mx + c, where m is the slope of the line and
c is the y-intercept, i.e. the y coordinate of the location where the line crosses the y-axis (see
Figure 1).
y = mx + c
4-
slope
m
3-
2
y-intercept C
1-
0
1
2
Figure 1
Define a class named Line to model a line. Use inline style to define the class. Use the
provided template file, sbt.cpp to write your code. The requirements for the program are as
follows:
1. Define a constructor that accepts two parameters to set the attributes m and c,
respectively. Declare this constructor such that it can also serves as a default constructor
(or default arguments constructor). In this case, it will model the line, y=x.
2. Define a function named read() that reads input from the keyboard to set the
attributes m and c.
3. Define an overloaded operator that will be used for operations such as
linel - line2
where linel and line2 are both Line objects. This operator returns another Line
object with the slope equal to the slope of linel subtracted by the slope of line2; and
the y-intercept equal to the y-intercept of line1 subtracted by the y-intercept of line2.
For example, if linel represents the line equation y=5x+2 (i.e, m = 5 and c = 2), and
line2 represents the line equation y=x+5 (i.e, m = 1 and c = 5) then
3
linel - line2
will result in a new line, y=4x-3 (i.e, m = 4 and c = -3).
3 4](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F369eb33d-5550-4191-a702-94922b8cf6c1%2Ffaa8cfa4-9606-4de5-a02f-83fc66cf6125%2Fibvbviv_processed.jpeg&w=3840&q=75)
Transcribed Image Text:A straight line is expressed by the equation, y = mx + c, where m is the slope of the line and
c is the y-intercept, i.e. the y coordinate of the location where the line crosses the y-axis (see
Figure 1).
y = mx + c
4-
slope
m
3-
2
y-intercept C
1-
0
1
2
Figure 1
Define a class named Line to model a line. Use inline style to define the class. Use the
provided template file, sbt.cpp to write your code. The requirements for the program are as
follows:
1. Define a constructor that accepts two parameters to set the attributes m and c,
respectively. Declare this constructor such that it can also serves as a default constructor
(or default arguments constructor). In this case, it will model the line, y=x.
2. Define a function named read() that reads input from the keyboard to set the
attributes m and c.
3. Define an overloaded operator that will be used for operations such as
linel - line2
where linel and line2 are both Line objects. This operator returns another Line
object with the slope equal to the slope of linel subtracted by the slope of line2; and
the y-intercept equal to the y-intercept of line1 subtracted by the y-intercept of line2.
For example, if linel represents the line equation y=5x+2 (i.e, m = 5 and c = 2), and
line2 represents the line equation y=x+5 (i.e, m = 1 and c = 5) then
3
linel - line2
will result in a new line, y=4x-3 (i.e, m = 4 and c = -3).
3 4
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