In this program, you will create a cube object and display its volume. Create a class Cube that includes private data members length (int), width (int), height (int), and color (string). Create a constructor for the class that receives the length, width, height, and color. The constructor should set the attributes with the values provided. Your class should also have public member functions:
In this program, you will create a cube object and display its volume. Create a class Cube that includes private data members length (int), width (int), height (int), and color (string). Create a constructor for the class that receives the length, width, height, and color. The constructor should set the attributes with the values provided. Your class should also have public member functions:
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Using C++

Transcribed Image Text:In this program, you will create a cube object and display its volume. Create a class Cube that
includes private data members length (int), width (int), height (int), and color (string).
Create a constructor for the class that receives the length, width, height, and color. The
constructor should set the attributes with the values provided. Your class should also have
public member functions:
• Accessor methods getLength, getWidth, getHeight, and getColor returning the
appropriate attribute of the cube.
• Mutator methods setLength, setWidth, setHeight, and setColor that allow the attributes
of the cube to be changed.
• A calculateVolume method that will return the volume of the cube (volume = length*width
height).
Create a main program that utilizes the Cube class
1. Prompt the user for the length, width, height, and color of a cube
2. Validate the information
3. After Information from the user has been validated, create an object for the Cube.
4. Using the Accessor Methods, display the cube's information (length, width, height, color,
and volume).
5. Allow the user to change/set the length, width, height, and color. Validate any input before
calling the appropriate functions.
6. Display the cube's attributes after the cube has been changed using the appropriate
methods.
Be sure to include in your program:
1. An appropriate header comment and annotation,
2. Input validation of any values provided by the user.
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