A statistical program is recommended. The authors of an article found that the speed of a prey (twips/s) and the length of a prey (twips ✕ 100) are good predictors of the time (seconds) required to catch the prey. (A twip is a measure of distance used by programmers.) Data were collected in an experiment in which subjects were asked to "catch" an animal of prey moving across his or her computer screen by clicking on it with the mouse. The investigators varied the length of the prey and the speed with which the prey moved across the screen. The following data are consistent with summary values and a graph given in the article. Each value represents the average catch time over all subjects. The order of the various speed-length combinations was randomized for each subject. Prey Length Prey Speed Catch Time 7 20 1.11 6 20 1.21 5 20 1.23 4 20 1.41 3 20 1.51 3 40 1.39 4 40 1.36 6 40 1.31 7 40 1.29 7 80 1.39 6 60 1.39 5 80 1.40 7 100 1.43 6 100 1.44 7 120 1.69 5 80 1.49 3 80 1.40 6 100 1.50 3 120 1.90 (d) The authors of the article suggest that a simple linear regression model with the single predictor x= lenght/speed might be a better model for predicting catch time. Calculate these x values and use them to fit a simple linear regression model. (Round your numerical values to three decimal places.) y =
A statistical program is recommended. The authors of an article found that the speed of a prey (twips/s) and the length of a prey (twips ✕ 100) are good predictors of the time (seconds) required to catch the prey. (A twip is a measure of distance used by programmers.) Data were collected in an experiment in which subjects were asked to "catch" an animal of prey moving across his or her computer screen by clicking on it with the mouse. The investigators varied the length of the prey and the speed with which the prey moved across the screen. The following data are consistent with summary values and a graph given in the article. Each value represents the average catch time over all subjects. The order of the various speed-length combinations was randomized for each subject. Prey Length Prey Speed Catch Time 7 20 1.11 6 20 1.21 5 20 1.23 4 20 1.41 3 20 1.51 3 40 1.39 4 40 1.36 6 40 1.31 7 40 1.29 7 80 1.39 6 60 1.39 5 80 1.40 7 100 1.43 6 100 1.44 7 120 1.69 5 80 1.49 3 80 1.40 6 100 1.50 3 120 1.90 (d) The authors of the article suggest that a simple linear regression model with the single predictor x= lenght/speed might be a better model for predicting catch time. Calculate these x values and use them to fit a simple linear regression model. (Round your numerical values to three decimal places.) y =
MATLAB: An Introduction with Applications
6th Edition
ISBN:9781119256830
Author:Amos Gilat
Publisher:Amos Gilat
Chapter1: Starting With Matlab
Section: Chapter Questions
Problem 1P
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Question
A statistical program is recommended.
The authors of an article found that the speed of a prey (twips/s) and the length of a prey (twips ✕ 100) are good predictors of the time (seconds) required to catch the prey. (A twip is a measure of distance used by programmers.) Data were collected in an experiment in which subjects were asked to "catch" an animal of prey moving across his or her computer screen by clicking on it with the mouse. The investigators varied the length of the prey and the speed with which the prey moved across the screen.
The following data are consistent with summary values and a graph given in the article. Each value represents the average catch time over all subjects. The order of the various speed-length combinations was randomized for each subject.
Prey Length | Prey Speed | Catch Time |
---|---|---|
7 | 20 | 1.11 |
6 | 20 | 1.21 |
5 | 20 | 1.23 |
4 | 20 | 1.41 |
3 | 20 | 1.51 |
3 | 40 | 1.39 |
4 | 40 | 1.36 |
6 | 40 | 1.31 |
7 | 40 | 1.29 |
7 | 80 | 1.39 |
6 | 60 | 1.39 |
5 | 80 | 1.40 |
7 | 100 | 1.43 |
6 | 100 | 1.44 |
7 | 120 | 1.69 |
5 | 80 | 1.49 |
3 | 80 | 1.40 |
6 | 100 | 1.50 |
3 | 120 | 1.90 |
(d) The authors of the article suggest that a simple linear regression model with the single predictor
x= lenght/speed
might be a better model for predicting catch time. Calculate these x values and use them to fit a simple linear regression model. (Round your numerical values to three decimal places.)
y =
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