A sky diver is using a camera to film his jump. Near the end of his jump, when he is at a height of 50m and falling at a constant rate of 10 m/s, he accidentally drops his camera. (a) With what velocity does the camera strike the ground? (b) How many seconds does it take for the camera to strike the ground after it is dropped? (c) What if (for some bizarre reason) the sky diver threw the camera upward with an upward velocity of 10m/s (relative to the ground) and let the camera fall to the ground. How would the velocity that the camera struck the ground with compare to that of part (a)? How would the time of flight compare to that of part (b)?
Displacement, Velocity and Acceleration
In classical mechanics, kinematics deals with the motion of a particle. It deals only with the position, velocity, acceleration, and displacement of a particle. It has no concern about the source of motion.
Linear Displacement
The term "displacement" refers to when something shifts away from its original "location," and "linear" refers to a straight line. As a result, “Linear Displacement” can be described as the movement of an object in a straight line along a single axis, for example, from side to side or up and down. Non-contact sensors such as LVDTs and other linear location sensors can calculate linear displacement. Non-contact sensors such as LVDTs and other linear location sensors can calculate linear displacement. Linear displacement is usually measured in millimeters or inches and may be positive or negative.
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