A roller-coaster car shown in the figure is pulled up to point 1 where it is released from rest. (Figure 1) Part A Assuming no friction, calculate the speed at point 2. Express your answer to two significant figures and include the appropriate units. v2 = Value Units Submit Request Answer Part B Assuming no friction, calculate the speed at point 3. Express your answer to two significant figures and include the appropriate units. Figure < 1 of 1 HA Value Units 4 26 m 32 m Submit Request Answer 14 m
A roller-coaster car shown in the figure is pulled up to point 1 where it is released from rest. (Figure 1) Part A Assuming no friction, calculate the speed at point 2. Express your answer to two significant figures and include the appropriate units. v2 = Value Units Submit Request Answer Part B Assuming no friction, calculate the speed at point 3. Express your answer to two significant figures and include the appropriate units. Figure < 1 of 1 HA Value Units 4 26 m 32 m Submit Request Answer 14 m
College Physics
11th Edition
ISBN:9781305952300
Author:Raymond A. Serway, Chris Vuille
Publisher:Raymond A. Serway, Chris Vuille
Chapter1: Units, Trigonometry. And Vectors
Section: Chapter Questions
Problem 1CQ: Estimate the order of magnitude of the length, in meters, of each of the following; (a) a mouse, (b)...
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![### Part C
Assuming no friction, calculate the speed at point 4.
**Instructions:**
Express your answer to two significant figures and include the appropriate units.
**Input Fields:**
- \( v_4 = \) [Value] [Units]
**Controls:**
- Submit Button: To submit your answer.
- Request Answer Button: To request assistance with the question.
**Additional Features:**
- Various icons for formatting and editing input.
**Feedback Section:**
- Option to provide feedback on the problem.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F6293e58f-ca91-42fb-88ec-911e2a4f0ac5%2F2b5ddb0c-6147-4fad-bf2c-ff876f5c47c8%2F7o5v7vg_processed.jpeg&w=3840&q=75)
Transcribed Image Text:### Part C
Assuming no friction, calculate the speed at point 4.
**Instructions:**
Express your answer to two significant figures and include the appropriate units.
**Input Fields:**
- \( v_4 = \) [Value] [Units]
**Controls:**
- Submit Button: To submit your answer.
- Request Answer Button: To request assistance with the question.
**Additional Features:**
- Various icons for formatting and editing input.
**Feedback Section:**
- Option to provide feedback on the problem.
![**Roller Coaster Physics Calculation**
In this exercise, we will calculate the speed of a roller-coaster car at different points along its path, assuming no friction. The car is initially pulled up to point 1, where it is released from rest. Refer to Figure 1 for details.
### Figure Explanation:
- **Roller Coaster Track Layout:**
- **Point 1:** Starting height of 32 meters.
- **Point 2:** At ground level.
- **Point 3:** A smaller peak with a height of 26 meters.
- **Point 4:** Back at ground level.
### Part A:
**Objective:** Calculate the speed at point 2, assuming no friction.
- Express your answer to two significant figures and include the appropriate units.
\[ v_2 = \]
\[ \text{Value} \quad \text{Units} \]
- Click "Submit" when ready, or request an answer for guidance.
### Part B:
**Objective:** Calculate the speed at point 3, assuming no friction.
- Express your answer to two significant figures and include the appropriate units.
\[ v_3 = \]
\[ \text{Value} \quad \text{Units} \]
- Click "Submit" when ready, or request an answer for guidance.
Use the principles of energy conservation to solve for the speeds at the specified points. As the roller-coaster car is released from a height, its potential energy converts to kinetic energy, affecting its speed as it moves along the track.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F6293e58f-ca91-42fb-88ec-911e2a4f0ac5%2F2b5ddb0c-6147-4fad-bf2c-ff876f5c47c8%2Ftwkbt7r_processed.jpeg&w=3840&q=75)
Transcribed Image Text:**Roller Coaster Physics Calculation**
In this exercise, we will calculate the speed of a roller-coaster car at different points along its path, assuming no friction. The car is initially pulled up to point 1, where it is released from rest. Refer to Figure 1 for details.
### Figure Explanation:
- **Roller Coaster Track Layout:**
- **Point 1:** Starting height of 32 meters.
- **Point 2:** At ground level.
- **Point 3:** A smaller peak with a height of 26 meters.
- **Point 4:** Back at ground level.
### Part A:
**Objective:** Calculate the speed at point 2, assuming no friction.
- Express your answer to two significant figures and include the appropriate units.
\[ v_2 = \]
\[ \text{Value} \quad \text{Units} \]
- Click "Submit" when ready, or request an answer for guidance.
### Part B:
**Objective:** Calculate the speed at point 3, assuming no friction.
- Express your answer to two significant figures and include the appropriate units.
\[ v_3 = \]
\[ \text{Value} \quad \text{Units} \]
- Click "Submit" when ready, or request an answer for guidance.
Use the principles of energy conservation to solve for the speeds at the specified points. As the roller-coaster car is released from a height, its potential energy converts to kinetic energy, affecting its speed as it moves along the track.
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