A basketball player makes 75% of his shots during games. We can use a chance device to simulate whether or not this player will make a shot. Which TWO situations below would NOT be a good simulation model? (Choose two answers!) RandInt(1, 100): Let numbers 1-75 represent a make and numbers 76-100 represent a miss. Random number table: Pick two digits at a time. Let O1-75 represent a make and 76- 100 represent a miss. Random number table: Pick two digits at a time. Let 01-75 represent a make and 76- 99 and 00 represent a miss. Pick a card from a deck: Let a heart, diamond, or spade represent a make. Let a club represent a miss. Roll a die: let numbers 1,2,3, 4 represent a make and let 5 and 6 represent a miss.
Unitary Method
The word “unitary” comes from the word “unit”, which means a single and complete entity. In this method, we find the value of a unit product from the given number of products, and then we solve for the other number of products.
Speed, Time, and Distance
Imagine you and 3 of your friends are planning to go to the playground at 6 in the evening. Your house is one mile away from the playground and one of your friends named Jim must start at 5 pm to reach the playground by walk. The other two friends are 3 miles away.
Profit and Loss
The amount earned or lost on the sale of one or more items is referred to as the profit or loss on that item.
Units and Measurements
Measurements and comparisons are the foundation of science and engineering. We, therefore, need rules that tell us how things are measured and compared. For these measurements and comparisons, we perform certain experiments, and we will need the experiments to set up the devices.
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