A basketball player makes 75% of his shots during games. We can use a chance device to simulate whether or not this player will make a shot. Which TWO situations below would NOT be a good simulation model? (Choose two answers!) RandInt(1, 100): Let numbers 1-75 represent a make and numbers 76-100 represent a miss. Random number table: Pick two digits at a time. Let O1-75 represent a make and 76- 100 represent a miss. Random number table: Pick two digits at a time. Let 01-75 represent a make and 76- 99 and 00 represent a miss. Pick a card from a deck: Let a heart, diamond, or spade represent a make. Let a club represent a miss. Roll a die: let numbers 1,2,3, 4 represent a make and let 5 and 6 represent a miss.

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Author:Amos Gilat
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A basketball player makes 75% of his shots during games. We can use a
chance device to simulate whether or not this player will make a shot. Which
TWO situations below would NOT be a good simulation model? (Choose
two answers!)
RandInt(1, 100): Let numbers 1-75 represent a make and numbers 76-100 represent
a miss.
Random number table: Pick two digits at a time. Let 01-75 represent a make and 76-
100 represent a miss.
Random number table: Pick two digits at a time. Let 01-75 represent a make and 76-
99 and 00 represent a miss.
Pick a card from a deck: Let a heart, diamond, or spade represent a make. Let a club
represent a miss.
Roll a die: let numbers 1,2,3, 4 represent a make and let 5 and 6 represent a miss.
Transcribed Image Text:A basketball player makes 75% of his shots during games. We can use a chance device to simulate whether or not this player will make a shot. Which TWO situations below would NOT be a good simulation model? (Choose two answers!) RandInt(1, 100): Let numbers 1-75 represent a make and numbers 76-100 represent a miss. Random number table: Pick two digits at a time. Let 01-75 represent a make and 76- 100 represent a miss. Random number table: Pick two digits at a time. Let 01-75 represent a make and 76- 99 and 00 represent a miss. Pick a card from a deck: Let a heart, diamond, or spade represent a make. Let a club represent a miss. Roll a die: let numbers 1,2,3, 4 represent a make and let 5 and 6 represent a miss.
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