6. Using your scores from your dice rolls, complete the following frequency distribution. Scores Frequency (f) (x) Relative Frequency (also consider, this is the probability of rolling a particular score) Cumulative Frequency (rel. f) (cf) Percentile 3. 29 103 100-0 49 100 97.1 95 92-2 14 85.4 14 80 L.LL 64.1 22 121 66 ·11 44 42.7 .68 33 32.0 10 13 -13 26 25.2 13 12-6 12 -39 4. 3.9 n=103 103-103x100-100-0 1000103 x100=997.1 95103x100=92-2 7. What is the formula for the standard error of the mean? Jn - how many times you toll the dice L'LL0 8 G6=103X 100- 64.1 44ニ(03×100=47 8. Compute the standard error of the mean for your sample of dice rolls (you will need to use the o,= 2.45). -103X100=32-0 26=103 x100= 25.2 13:103%100= 12.6 4. 33, - 103x100=3.9 9. Compute the z-score for your dice roll sample mean. 4 z - Scores and Probability - Riess
Unitary Method
The word “unitary” comes from the word “unit”, which means a single and complete entity. In this method, we find the value of a unit product from the given number of products, and then we solve for the other number of products.
Speed, Time, and Distance
Imagine you and 3 of your friends are planning to go to the playground at 6 in the evening. Your house is one mile away from the playground and one of your friends named Jim must start at 5 pm to reach the playground by walk. The other two friends are 3 miles away.
Profit and Loss
The amount earned or lost on the sale of one or more items is referred to as the profit or loss on that item.
Units and Measurements
Measurements and comparisons are the foundation of science and engineering. We, therefore, need rules that tell us how things are measured and compared. For these measurements and comparisons, we perform certain experiments, and we will need the experiments to set up the devices.
Number 8.
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