5. For the following game tree, each player maximizes their respective utility. Let x, y respectively denotes the top and bottom values in a node. Player 1 uses the utility function U1(x, y) = x. Both players know that Player 2 uses the utility function U2(x, y) = x -y. DA P1 P2 P2 P2 1 7 1 2 10 A. Fill in the rectangles in the figure above with pair of values returned by each max node. B. You want to save computation time by using pruning in your game tree search. On the game tree above, put an 'X' on branches that do not need to be explored or simply write 'None'. Assume that branches are explored from left to right. 53

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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5. For the following game tree, each player maximizes their respective utility. Let x, y respectively
denotes the top and bottom values in a node. Player 1 uses the utility function U1(x, y) = x. Both
players know that Player 2 uses the utility function U2(x, y) = x - y.
DA
P1
P2
P2
P2
1
7
3
1
3
10
A. Fill in the rectangles in the figure above with pair of values returned by each max node.
B. You want to save computation time by using pruning in your game tree search. On the game tree
above, put an 'X' on branches that do not need to be explored or simply write 'None'. Assume that
branches are explored from left to right.
Transcribed Image Text:5. For the following game tree, each player maximizes their respective utility. Let x, y respectively denotes the top and bottom values in a node. Player 1 uses the utility function U1(x, y) = x. Both players know that Player 2 uses the utility function U2(x, y) = x - y. DA P1 P2 P2 P2 1 7 3 1 3 10 A. Fill in the rectangles in the figure above with pair of values returned by each max node. B. You want to save computation time by using pruning in your game tree search. On the game tree above, put an 'X' on branches that do not need to be explored or simply write 'None'. Assume that branches are explored from left to right.
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