3.39 The computer game function collision() checks whether two circular objects col- lide; it returns True if they do and False otherwise. Each circular object will be given by its radius and the (x, y) coordinates of its center. Thus the function will take six numbers as input: the coordinates r1 and y, of the center and the radius r of the first circle, and the coordinates r2 and y2 of the center and the radius r2 of the second circle. >>> collision(0, 0, 3, 0, 5, 3) True >> collision(0, 0, 1.4, 2, 2, 1.4) False
3.39 The computer game function collision() checks whether two circular objects col- lide; it returns True if they do and False otherwise. Each circular object will be given by its radius and the (x, y) coordinates of its center. Thus the function will take six numbers as input: the coordinates r1 and y, of the center and the radius r of the first circle, and the coordinates r2 and y2 of the center and the radius r2 of the second circle. >>> collision(0, 0, 3, 0, 5, 3) True >> collision(0, 0, 1.4, 2, 2, 1.4) False
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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