26. Earlier in this chapter we described a study by Bartholow and Anderson (2002) examining how the experience of violence in video games influenced aggressive behavior for males and females. Their results suggest that increased violence increase aggressive behavior for males but has little or no effect for females. The following data are measures of aggressive behavior similar to the results obtained in the study. Nonviolent Game Violent Game 3 9. 6. 4 Female 4 4 7 6. 9 12

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26. Earlier in this chapter we described a study by Bartholow and Anderson (2002) examining
how the experience of violence in video games influenced aggressive behavior for males and
females. Their results suggest that increased violence increase aggressive behavior for males
but has little or no effect for females. The following data are measures of aggressive
behavior similar to the results obtained in the study.
Nonviolent Game
Violent Game
3
9.
4
2
Female
2
4
4
7
12
9.
16
4
13
Male
8
17
10
13
8
13
a. Use an ANOVA with a = .05 to evaluate the data. Describe the effect of the violent
game compared with a nonviolent game on the aggressive behavior for males and for
females.
b. Calculate the effect size (n²) for each main effect and for the interaction.
6
Transcribed Image Text:26. Earlier in this chapter we described a study by Bartholow and Anderson (2002) examining how the experience of violence in video games influenced aggressive behavior for males and females. Their results suggest that increased violence increase aggressive behavior for males but has little or no effect for females. The following data are measures of aggressive behavior similar to the results obtained in the study. Nonviolent Game Violent Game 3 9. 4 2 Female 2 4 4 7 12 9. 16 4 13 Male 8 17 10 13 8 13 a. Use an ANOVA with a = .05 to evaluate the data. Describe the effect of the violent game compared with a nonviolent game on the aggressive behavior for males and for females. b. Calculate the effect size (n²) for each main effect and for the interaction. 6
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