2. You are creating a game that has the character go through a maze. Some walls are visible, but some are invisible. In other words, when the code tries to access some wall's Draw behavior, it will either do something useful or do nothing. Which pattern would be helpful for the drawing scenario? Options: Proxy, null object, Adapter, Decorator 3. You are developing an application that accesses a storage service for the customer. In some cases, you want to check the customer's payment status before actually accessing the storage. What design pattern would be best at providing this kind of control? Options: Proxy, null object, Adapter, Decorator
2. You are creating a game that has the character go through a maze. Some walls are visible, but some are invisible. In other words, when the code tries to access some wall's Draw behavior, it will either do something useful or do nothing. Which pattern would be helpful for the drawing scenario? Options: Proxy, null object, Adapter, Decorator 3. You are developing an application that accesses a storage service for the customer. In some cases, you want to check the customer's payment status before actually accessing the storage. What design pattern would be best at providing this kind of control? Options: Proxy, null object, Adapter, Decorator
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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2. You are creating a game that has the character go through a maze. Some walls are visible, but some are invisible. In other words, when the code tries to access some wall's Draw behavior, it will either do something useful or do nothing. Which pattern would be helpful for the drawing scenario?
Options: Proxy, null object, Adapter, Decorator
3. You are developing an application that accesses a storage service for the customer. In some cases, you want to check the customer's payment status before actually accessing the storage. What design pattern would be best at providing this kind of control?
Options: Proxy, null object, Adapter, Decorator
![You are developing an application that accesses a storage service for the customer.
In some cases you want to check the customer's payment status before actually
accessing the storage. What design pattern would be best at providing this kind of
control?
Proxy
Decorator
Adapter
Null Object](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F57e74000-fbe3-481d-ab8d-800d62a3b02c%2F72bed028-917f-414e-9d45-57af2dca6d7d%2Ft7wzv9m_processed.png&w=3840&q=75)
Transcribed Image Text:You are developing an application that accesses a storage service for the customer.
In some cases you want to check the customer's payment status before actually
accessing the storage. What design pattern would be best at providing this kind of
control?
Proxy
Decorator
Adapter
Null Object
![You are creating a game that has the character go through a maze. Some walls are
visible, but some are invisible. In other words, when code tries to access some wall's
Draw behavior, it will either do something useful, or do nothing. Which pattern
would be helpful for the drawing scenario?
Proxy
Null Object
Adapter
Decorator](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F57e74000-fbe3-481d-ab8d-800d62a3b02c%2F72bed028-917f-414e-9d45-57af2dca6d7d%2Fi50u1s_processed.png&w=3840&q=75)
Transcribed Image Text:You are creating a game that has the character go through a maze. Some walls are
visible, but some are invisible. In other words, when code tries to access some wall's
Draw behavior, it will either do something useful, or do nothing. Which pattern
would be helpful for the drawing scenario?
Proxy
Null Object
Adapter
Decorator
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