2.1. Create a class named Lease with fields that hold an apartment tenant’s name, apartment number, monthly rent amount, and term of the lease in months. Include a constructor that initializes the name to “XXX”, the apartment number to 0, the rent to 1000, and the term to 12. Also include methods to get and set each of the fields. Include a nonstatic method named addPetFee() that adds R10 to the monthly rent value and calls a static method named explainPetPolicy() that explains the pet fee. Save the class as Lease.java. 2.2. Create a class named TestLease whose main() method declares four Lease objects. Call a getData() method three times. Within the method, prompt a user for values for each field for a Lease, and return a Lease object to the main() method where it is assigned to one of main()’s Lease objects. Do not prompt the user for values for the fourth Lease object, but let it continue to hold the default values. Then, in main(), pass one of the Lease objects to a showValues() method that displays the data. Then call the addPetFee() method using the passed Lease object and confirm that the fee explanation statement is displayed. Next, call the showValues() method for the Lease object again and confirm that the pet fee has been added to the rent. Finally, call the showValues() method with each of the other three objects; confirm that two hold the values you supplied as input and one holds the constructor default values. Save the application as TestLease.java.
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
2.1. Create a class named Lease with fields that hold an apartment tenant’s name, apartment number, monthly rent amount, and term of the lease in months. Include a constructor that initializes the name to “XXX”, the apartment number to 0, the rent to 1000, and the term to 12. Also include methods to get and set each of the fields. Include a nonstatic method named addPetFee() that adds R10 to the monthly rent value and calls a static method named explainPetPolicy() that explains the pet fee. Save the class as Lease.java.
2.2. Create a class named TestLease whose main() method declares four Lease objects. Call a getData() method three times. Within the method, prompt a user for values for each field for a Lease, and return a Lease object to the main() method where it is assigned to one of main()’s Lease objects. Do not prompt the user for values for the fourth Lease object, but let it continue to hold the default values. Then, in main(), pass one of the Lease objects to a showValues() method that displays the data. Then call the addPetFee() method using the passed Lease object and confirm that the fee explanation statement is displayed. Next, call the showValues() method for the Lease object again and confirm that the pet fee has been added to the rent. Finally, call the showValues() method with each of the other three objects; confirm that two hold the values you supplied as input and one holds the constructor default values. Save the application as TestLease.java.
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