19. Write a pr in the computer's memory. should store the player's name and the other array should In Chapters 10 and 11, you will learn a way to related high of the to score. player's data by putting them into a struct or class. Your program the following features: should support 24 12 a. Add a new player and score. If it is one of the top 10 scores then add it to the list of scores. The same name and score can appear multiple times. For example, if Bill played 3 times and scored 100, 100. and 99, and Bob played once and scored 50, then the top scores would be Bill 100, Bill 100, Bill 99, Bob 50. b. Print the top 10 names and scores to the screen sorted by score with the highest score first. C. Allow the user to enter a player name and output that player's highest score if it is on the top 10 list or a message if the player's name has not been input or is not in the top 10. d. Allow the user to enter a player name and remove the highest score for that player from the list. 10ense lo 19dmun VIsuidis nG TO GUIGI S 19CCL 2 Iw uoY enoitsool E aui lo besiani seuos mo ni
19. Write a pr in the computer's memory. should store the player's name and the other array should In Chapters 10 and 11, you will learn a way to related high of the to score. player's data by putting them into a struct or class. Your program the following features: should support 24 12 a. Add a new player and score. If it is one of the top 10 scores then add it to the list of scores. The same name and score can appear multiple times. For example, if Bill played 3 times and scored 100, 100. and 99, and Bob played once and scored 50, then the top scores would be Bill 100, Bill 100, Bill 99, Bob 50. b. Print the top 10 names and scores to the screen sorted by score with the highest score first. C. Allow the user to enter a player name and output that player's highest score if it is on the top 10 list or a message if the player's name has not been input or is not in the top 10. d. Allow the user to enter a player name and remove the highest score for that player from the list. 10ense lo 19dmun VIsuidis nG TO GUIGI S 19CCL 2 Iw uoY enoitsool E aui lo besiani seuos mo ni
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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