11. Tic Tac Toe Simulator Create a GUI application that simulates a game of tic tac toe. Figure 13-35 shows an exam- ple of the application's window. The window shown in the figure uses nine large JLabel components to display the Xs and Os. One approach in designing this application is to use a two-dimensional int array to simulate the game board in memory. When the user clicks the New Game button, the application should step through the array, storing a random number in the range of 0 through 1 in each element. The number 0 represents the letter O, and the number 1 represents the letter X. The JLabel components should then be updated to display the game board. The application should display a message indicating whether player X won, player Y won, or the game was a tie.

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Tic Tac Toe simulator 

please answer the following question in java 

11. Tic Tac Toe Simulator
Create a GUI application that simulates a game of tic tac toe. Figure 13-35 shows an exam-
ple of the application's window. The window shown in the figure uses nine large JLabel
components to display the Xs and Os.
One approach in designing this application is to use a two-dimensional int array to simulate
the game board in memory. When the user clicks the New Game button, the application
should step through the array, storing a random number in the range of 0 through i in each
element. The number 0 represents the letter O, and the number 1 represents the letter X. The
JLabel components should then be updated to display the game board. The application should
display a message indicating whether player X won, player Y won, or the game was a tie.
Figure 13-35 The Tic Tac Toe application (Oracle Corporate Counsel)
3
Tic Tac Toe
хоо
OXX
Message
D xWins
OXX
ок
New Game
Exit
Transcribed Image Text:11. Tic Tac Toe Simulator Create a GUI application that simulates a game of tic tac toe. Figure 13-35 shows an exam- ple of the application's window. The window shown in the figure uses nine large JLabel components to display the Xs and Os. One approach in designing this application is to use a two-dimensional int array to simulate the game board in memory. When the user clicks the New Game button, the application should step through the array, storing a random number in the range of 0 through i in each element. The number 0 represents the letter O, and the number 1 represents the letter X. The JLabel components should then be updated to display the game board. The application should display a message indicating whether player X won, player Y won, or the game was a tie. Figure 13-35 The Tic Tac Toe application (Oracle Corporate Counsel) 3 Tic Tac Toe хоо OXX Message D xWins OXX ок New Game Exit
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