1/1 100% + | 8 O Laboratory Exercise Quiz Bee Objective: At the end of the exercise, the students should be able to: Create a simple program for a quiz bee. Software Requirements: Latest version of NetBeans IDE Java Development Kit (JDK) 8 Procedure: 1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive. 2. Create a new project named LabExer5B. Set the project location to your own folder. 3. The program shall: • contain an array of 10 multiple choice questions with three (3) choices each and • require the user to choose among A, B, or C; Note: Cases are ignored. Lowercase letters are acceptable (a, b, c). 4. Create a try-catch structure to handle three (3) exceptions. These are when the user inputs the following: an invalid letter (not A, B, or C) • a number or any special character • blank (no answer) 5. Prompt the user that he can answer again if any of the three (3) exceptions is thrown. 6. Display the score.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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f Facebook
STI Object-Oriented Programmin x
O 05_Laboratory_Exercise_2(3).p x
O Leave The Door Open -
b My Questions | bartleby
A elms.sti.edu/files/3056044/05_Laboratory_Exercise_2(3).pdf?Imsauth=fab0846974e1479a0372d4601a3d8297632e3389
* ES
05 Laboratory_Exercise_2(3).pdf
1 / 1
-
100%
Laboratory Exercise
Quiz Bee
Objective:
国
At the end of the exercise, the students should be able to:
Create a simple program for a quiz bee.
Software Requirements:
Latest version of NetBeans IDE
Java Development Kit (JDK) 8
Procedure:
1.
Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.
2. Create a new project named LabExer5B. Set the project location to your own folder.
3.
The program shall:
contain an array of 10 multiple choice questions with three (3) choices each and
require the user to choose among A, B, or C;
Note: Cases are ignored. Lowercase letters are acceptable (a, b, c).
4. Create a try-catch structure to handle three (3) exceptions. These are when the user inputs the
following:
an invalid letter (not A, B, or C)
a number or any special character
blank (no answer)
5. Prompt the user that he can answer again if any of the three (3) exceptions is thrown.
6. Display the score.
CRADIN G PURR C (400peintel
7:49 am
27°C Mostly sunny
19/10/2021
Transcribed Image Text:f Facebook STI Object-Oriented Programmin x O 05_Laboratory_Exercise_2(3).p x O Leave The Door Open - b My Questions | bartleby A elms.sti.edu/files/3056044/05_Laboratory_Exercise_2(3).pdf?Imsauth=fab0846974e1479a0372d4601a3d8297632e3389 * ES 05 Laboratory_Exercise_2(3).pdf 1 / 1 - 100% Laboratory Exercise Quiz Bee Objective: 国 At the end of the exercise, the students should be able to: Create a simple program for a quiz bee. Software Requirements: Latest version of NetBeans IDE Java Development Kit (JDK) 8 Procedure: 1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive. 2. Create a new project named LabExer5B. Set the project location to your own folder. 3. The program shall: contain an array of 10 multiple choice questions with three (3) choices each and require the user to choose among A, B, or C; Note: Cases are ignored. Lowercase letters are acceptable (a, b, c). 4. Create a try-catch structure to handle three (3) exceptions. These are when the user inputs the following: an invalid letter (not A, B, or C) a number or any special character blank (no answer) 5. Prompt the user that he can answer again if any of the three (3) exceptions is thrown. 6. Display the score. CRADIN G PURR C (400peintel 7:49 am 27°C Mostly sunny 19/10/2021
f (1) Facebook
STI Object-Oriented Programmin x
O 05_Laboratory_Exercise_1(10) X
O Leave The Door Open -
E x
b My Questions | bartleby
x +
A elms.sti.edu/files/3056044/05_Laboratory_Exercise_1(10).pdf?Imsauth=f2fea80ada5fb0b391d399ba5e0d8048361e0f78
* ES
05 Laboratory_Exercise_1(10).pdf
1 /1||
100% +| 0 0
STI
IT1712
Laboratory Exercise
Guessing Game
Objective:
At the end of the exercise, the students should be able to:
• Create a simple game that handles exceptions.
1
Software Requirements:
Latest version of NetBeans IDE
Java Development Kit (JDK) 8
Procedure:
1.
Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.
2. Create a new project named LabExer5A. Set the project location to your own folder.
3. The program shall:
generate a random number from 1 to 50 for a player to guess;
display a message that indicates whether the player's guess is correct, too low, or too high;
and
prompt the user to keep on guessing until the correct value is entered
4.
Create a try-catch structure that will handle two (2) exceptions. These are when the user inputs the
following:
a number that is out of range (1 – 50)
a letter or any non-numeric character
5. Prompt the user so that he can guess again if an exception is thrown.
6. Display the number of total guesses.
Note: An invalid input (when an exception is thrown) is not considered a valid guess or attempt.
Sample Output:
7:48 am
27°C Mostly sunny
19/10/2021
国
Transcribed Image Text:f (1) Facebook STI Object-Oriented Programmin x O 05_Laboratory_Exercise_1(10) X O Leave The Door Open - E x b My Questions | bartleby x + A elms.sti.edu/files/3056044/05_Laboratory_Exercise_1(10).pdf?Imsauth=f2fea80ada5fb0b391d399ba5e0d8048361e0f78 * ES 05 Laboratory_Exercise_1(10).pdf 1 /1|| 100% +| 0 0 STI IT1712 Laboratory Exercise Guessing Game Objective: At the end of the exercise, the students should be able to: • Create a simple game that handles exceptions. 1 Software Requirements: Latest version of NetBeans IDE Java Development Kit (JDK) 8 Procedure: 1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive. 2. Create a new project named LabExer5A. Set the project location to your own folder. 3. The program shall: generate a random number from 1 to 50 for a player to guess; display a message that indicates whether the player's guess is correct, too low, or too high; and prompt the user to keep on guessing until the correct value is entered 4. Create a try-catch structure that will handle two (2) exceptions. These are when the user inputs the following: a number that is out of range (1 – 50) a letter or any non-numeric character 5. Prompt the user so that he can guess again if an exception is thrown. 6. Display the number of total guesses. Note: An invalid input (when an exception is thrown) is not considered a valid guess or attempt. Sample Output: 7:48 am 27°C Mostly sunny 19/10/2021 国
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