10 by 10 grid, . The agent in the top right corner, fast route to left bottom corner, some cells = easy terrain = 1 time unit. Some cells = rough terrain = 5 time units. Some cells = impassible terrain and cannot be traversed. -Write a Breathe first search Python function: A function that generates a list of lists to represent the 2D grid, where each grid cell contains the number of time units taken to traverse through it. Each cell should have a probability of 0.4 of being easy terrain, 0.4 of being rough terrain and 0.2 of being untraversable. E.g, map = RandomMap()
10 by 10 grid, . The agent in the top right corner, fast route to left bottom corner, some cells = easy terrain = 1 time unit. Some cells = rough terrain = 5 time units. Some cells = impassible terrain and cannot be traversed. -Write a Breathe first search Python function: A function that generates a list of lists to represent the 2D grid, where each grid cell contains the number of time units taken to traverse through it. Each cell should have a probability of 0.4 of being easy terrain, 0.4 of being rough terrain and 0.2 of being untraversable. E.g, map = RandomMap()
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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10 by 10 grid, . The agent in the top right corner, fast route to left bottom corner, some cells = easy terrain = 1 time unit. Some cells = rough terrain = 5 time units. Some cells = impassible terrain and cannot be traversed.
-Write a Breathe first search Python function:
A function that generates a list of lists to represent the 2D grid, where each grid cell contains the number of time units taken to traverse through it. Each cell should have a probability of 0.4 of being easy terrain, 0.4 of being rough terrain and 0.2 of being untraversable. E.g, map = RandomMap()
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