1. Write a scenario that explains how your game works and clearly identifies actors/stakeholders. Ensure you sequence the steps. Give the scenario a title. There is no definite number of steps, but between 7-14 is fine. 2. List the stakeholders in the game and their role. 3. Then, identify the key events that will trigger Use Cases using an event list. Your table should have the event, the type of event and the use case name that is triggered. While you can, you do not need more than 10 use cases.
1. Write a scenario that explains how your game works and clearly identifies actors/stakeholders. Ensure you sequence the steps. Give the scenario a title. There is no definite number of steps, but between 7-14 is fine. 2. List the stakeholders in the game and their role. 3. Then, identify the key events that will trigger Use Cases using an event list. Your table should have the event, the type of event and the use case name that is triggered. While you can, you do not need more than 10 use cases.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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Question
![Think about a card game that you know well. It could be a well-known game or a
custom game you and your friends play. Now think about creating a computer game
to play it.
1. Write a scenario that explains how your game works and clearly identifies
actors/stakeholders. Ensure you sequence the steps. Give the scenario a title.
There is no definite number of steps, but between 7-14 is fine.
2. List the stakeholders in the game and their role.
3. Then, identify the key events that will trigger Use Cases using an event list.
Your table should have the event, the type of event and the use case name
that is triggered. While you can, you do not need more than 10 use cases.](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2Fc7555de9-7390-4c71-aa70-75bec4624705%2F0392de61-f5ff-4b7f-b7b1-0d810f749fc3%2Fjx00wem_processed.jpeg&w=3840&q=75)
Transcribed Image Text:Think about a card game that you know well. It could be a well-known game or a
custom game you and your friends play. Now think about creating a computer game
to play it.
1. Write a scenario that explains how your game works and clearly identifies
actors/stakeholders. Ensure you sequence the steps. Give the scenario a title.
There is no definite number of steps, but between 7-14 is fine.
2. List the stakeholders in the game and their role.
3. Then, identify the key events that will trigger Use Cases using an event list.
Your table should have the event, the type of event and the use case name
that is triggered. While you can, you do not need more than 10 use cases.
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