1. Create four (4) Java classes. Name them RunEmployee, Employee, FullTimeEmployee, PartTimeEmployee. The RunEmployee class shall contain the main method and will be used to execute the program. 2. Write a simple payroll program that will display employee's information. Refer to the UML Class Diagram for the names of the variable and method. This should be the sequence of the program upon execution: a. Ask the user to input the name of the employee. b. Prompt the user to select between full time and part time by pressing either F (full time) or P (part time). c. If F is pressed, ask the user to type his monthly salary. Then, display his name and monthly salary. If P is pressed, ask the user to type his rate (pay) per hour and the number of hours he worked for the entire month separated by a space. Then, display his name and wage. Employee name: String setName(): void getName(): String FullTimeEmployee monthlySalary: double + setMonthlySalary(): void + getMonthlySalary(): double PartTimeEmployee ratePerHour: double hoursWorked: int wage: double + setWage(): void + getWage(): double Note: You can add variables and methods if needed. Just make sure that all the variables and methods in the diagram are properly used.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Objective:

 

At the end of the activity, the students should be able to:

 

  • Create a program that exhibits inheritance and

 

 

Software Requirements:

 

  • Latest version of NetBeans IDE
  • Java Development Kit (JDK) 8

 

Procedure:

 

  1. Create four (4) Java classes. Name them RunEmployee, Employee, FullTimeEmployee, PartTimeEmployee. The RunEmployee class shall contain the main method and will be used to execute the
  2. Write a simple payroll program that will display employee’s information. Refer to the UML Class Diagram for the names of the variable and method. This should be the sequence of the program upon execution:
    1. Ask the user to input the name of the
    2. Prompt the user to select between full time and part time by pressing either F (full time) or P (part time).
    3. If F is pressed, ask the user to type his monthly salary. Then, display his name and monthly salary.

If P is pressed, ask the user to type his rate (pay) per hour and the number of hours he worked for the entire month separated by a space. Then, display his name and wage.

 

 

Employee

- name: String

+ setName(): void

+ getName(): String

 

 

       
       
 

 

 

Note: You can add variables and methods if needed. Just make sure that all the variables and methods in the diagram are properly used.

At the end of the activity, the students should be able to:
• Create a program that exhibits inheritance and polymorphism.
Software Requirements:
Latest version of NetBeans IDE
Java Development Kit (JDK) 8
Procedure:
1. Create four (4) Java classes. Name them RunEmployee, Employee, FullTimeEmployee,
PartTimeEmployee. The RunEmployee class shall contain the main method and will be used to
execute the program.
2. Write a simple payroll program that will display employee's information. Refer to the UML Class
Diagram for the names of the variable and method. This should be the sequence of the program
upon execution:
a. Ask the user to input the name of the employee.
b. Prompt the user to select between full time and part time by pressing either F (full time) or P
(part time).
c. If F is pressed, ask the user to type his monthly salary. Then, display his name and monthly
salary.
If P is pressed, ask the user to type his rate (pay) per hour and the number of hours he worked
for the entire month separated by a space. Then, display his name and wage.
Employee
name: String
+ setName(): void
+ getName(): String
FullTimeEmployee
monthlySalary: double
+ setMonthlySalary(): void
+ getMonthlySalary(): double
PartTimeEmployee
ratePerHour: double
hoursWorked: int
wage: double
+ setWage(): void
+ getWage(): double
Note: You can add variables and methods if needed. Just make sure that all the variables and methods in
the diagram are properly used.
Transcribed Image Text:At the end of the activity, the students should be able to: • Create a program that exhibits inheritance and polymorphism. Software Requirements: Latest version of NetBeans IDE Java Development Kit (JDK) 8 Procedure: 1. Create four (4) Java classes. Name them RunEmployee, Employee, FullTimeEmployee, PartTimeEmployee. The RunEmployee class shall contain the main method and will be used to execute the program. 2. Write a simple payroll program that will display employee's information. Refer to the UML Class Diagram for the names of the variable and method. This should be the sequence of the program upon execution: a. Ask the user to input the name of the employee. b. Prompt the user to select between full time and part time by pressing either F (full time) or P (part time). c. If F is pressed, ask the user to type his monthly salary. Then, display his name and monthly salary. If P is pressed, ask the user to type his rate (pay) per hour and the number of hours he worked for the entire month separated by a space. Then, display his name and wage. Employee name: String + setName(): void + getName(): String FullTimeEmployee monthlySalary: double + setMonthlySalary(): void + getMonthlySalary(): double PartTimeEmployee ratePerHour: double hoursWorked: int wage: double + setWage(): void + getWage(): double Note: You can add variables and methods if needed. Just make sure that all the variables and methods in the diagram are properly used.
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