1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive. 2. Create a new project named LabExer6A. Set the project location to your own folder. 3. Create a simple guessing game (similar to Hangman or Hangaroo). In this game, the user guesses a letter and then attempts to guess the word. 4. Create a Notepad file named words.txt which will store any number of words each written per line. 5. The Java program shall: randomly select a word from the list saved in words.txt; display a letter in which some of the letters are replaced by ?; for example, ED??A??ON (for EDUCATION); place the letter in the correct spot (or spots) in the word each time the user guesses a letter correctly; inform the user if the guessed letter is not in the word; and display a congratulatory message when the entire correct word has been deduced.
1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive. 2. Create a new project named LabExer6A. Set the project location to your own folder. 3. Create a simple guessing game (similar to Hangman or Hangaroo). In this game, the user guesses a letter and then attempts to guess the word. 4. Create a Notepad file named words.txt which will store any number of words each written per line. 5. The Java program shall: randomly select a word from the list saved in words.txt; display a letter in which some of the letters are replaced by ?; for example, ED??A??ON (for EDUCATION); place the letter in the correct spot (or spots) in the word each time the user guesses a letter correctly; inform the user if the guessed letter is not in the word; and display a congratulatory message when the entire correct word has been deduced.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
Related questions
Question
1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.
2. Create a new project named LabExer6A. Set the project location to your own folder.
3. Create a simple guessing game (similar to Hangman or Hangaroo). In this game, the user guesses
a letter and then attempts to guess the word.
4. Create a Notepad file named words.txt which will store any number of words each written per line.
5. The Java program shall:
- randomly select a word from the list saved in words.txt;
- display a letter in which some of the letters are replaced by ?; for example, ED??A??ON (for EDUCATION);
- place the letter in the correct spot (or spots) in the word each time the user guesses a letter correctly;
- inform the user if the guessed letter is not in the word; and
- display a congratulatory message when the entire correct word has been deduced.

Transcribed Image Text:Procedure:
1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.
2. Create a new project named LabExer6A. Set the project location to your own folder.
Create a simple guessing game (similar to Hangman or Hangaroo). In this game, the user guesses
a letter and then attempts to guess the word.
3.
4.
Create a Notepad file named words.txt which will store any number of words each written per line.
5. The Java program shall:
randomly select a word from the list saved in words.txt;
display a letter in which some of the letters are replaced by ?; for example, ED??A??ON
(for EDUCATION);
place the letter in the correct spot (or spots) in the word each time the user guesses a letter
correctly;
inform the user if the guessed letter is not in the word; and
display a congratulatory message when the entire correct word has been deduced.
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