1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive. 2. Create a new Java application project named LabExer1A. In the Create Main Class field, the text should be labexer1a.LabExeriA. Set the project location to your own folder. 3. Initialize four (4) variables based on the table below. Data Type int String Variable Name faveNumber faveCartChar Value Type your favorite number. Type your favorite cartoon or anime character. Type your middle initial. Every index should contain each of the letters of your nickname. char mi char (array) nickNameArray 4. Create a code that would produce an output similar to the sample below by indicating variable names in System.out.printIn(). The statements should be written inside the main method. 12 is my favorite number. I love Doraemon! My name is Veronica V. Velasquez. You can call me Nica. 5. Use comments to give a short description of the parts of the program. Note: Use // for single-line comments and /* */ for multi-line comments.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Objective:
At the end of the exercise, the students should be able to:
Create a simple Java program.
Software Requirements:
• Latest version of NetBeans IDE
Java Development Kit (JDK) 8
Procedure:
1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.
2. Create a new Java application project named LabExer1A. In the Create Main Class field, the text
should be labexer1a.LabExer1A. Set the project location to your own folder.
3. Initialize four (4) variables based on the table below.
Data Type
int
Variable Name
faveNumber
faveCartChar
Value
Type your favorite number.
Type your favorite cartoon or
anime character.
String
Type your middle initial.
Every index should contain
each of the letters of your
nickname.
char
mi
char (array)
nickNameArray
4. Create a code that would produce an output similar to the sample below by indicating variable names
in System.out.printIn(). The statements should be written inside the main method.
12 is my favorite number.
I love Doraemon!
My name is Veronica V. Velasquez.
You can call me Nica.
5. Use comments to give a short description of the parts of the program. Note: Use // for single-line
comments and /* */ for multi-line comments.
Transcribed Image Text:Objective: At the end of the exercise, the students should be able to: Create a simple Java program. Software Requirements: • Latest version of NetBeans IDE Java Development Kit (JDK) 8 Procedure: 1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive. 2. Create a new Java application project named LabExer1A. In the Create Main Class field, the text should be labexer1a.LabExer1A. Set the project location to your own folder. 3. Initialize four (4) variables based on the table below. Data Type int Variable Name faveNumber faveCartChar Value Type your favorite number. Type your favorite cartoon or anime character. String Type your middle initial. Every index should contain each of the letters of your nickname. char mi char (array) nickNameArray 4. Create a code that would produce an output similar to the sample below by indicating variable names in System.out.printIn(). The statements should be written inside the main method. 12 is my favorite number. I love Doraemon! My name is Veronica V. Velasquez. You can call me Nica. 5. Use comments to give a short description of the parts of the program. Note: Use // for single-line comments and /* */ for multi-line comments.
Objective:
At the end of the exercise, the students should be able to:
Create a program based on a UML Class Diagram.
Software Requirements:
• Latest version of Netbeans
Java Development Kit (JDK) 8
Procedure:
1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive.
2. Create a project named LabExer2. Set the project location to your own folder.
3. Construct a simple purchasing program based on the UML Class Diagram below.
LabExer2
itemName: String
itemPrice: double
itemQuantity: int
amountDue: double
+ setltemName(String newltemName): void
+ setTotalCost (int quantity, double price): void
getltemName(): String
getTotalCost(): double
+ readinput(): void
writeOutput(): void
Note: The readinput() method will be used to accept user input through the Scanner class. This is
done by:
a. Writing import java.util.*; on top of the code, before the line for the class name
b. Instantiating an object of the Scanner class, Scanner s = new Scanner (System.in);
c. Storing the input to the variable name based on data type
For String:
For int:
For double:
s.nextLine()
s.nextint()
s.nextDouble()
The writeOutput() method will be used to display an output similar to the sample below.
You are purchasing 3 bag(s) at 1,745.5 each.
Sample output:
Enter the name of the item you are purchasing.
bag
Enter the quantity and price separated by a space.
3 1475.50
You are purchasing 3 bag (s) at 1475.5 each.
Amount due is 4426.50
Transcribed Image Text:Objective: At the end of the exercise, the students should be able to: Create a program based on a UML Class Diagram. Software Requirements: • Latest version of Netbeans Java Development Kit (JDK) 8 Procedure: 1. Create a folder named LastName_FirstName (ex. Reyes_Mark) in your local drive. 2. Create a project named LabExer2. Set the project location to your own folder. 3. Construct a simple purchasing program based on the UML Class Diagram below. LabExer2 itemName: String itemPrice: double itemQuantity: int amountDue: double + setltemName(String newltemName): void + setTotalCost (int quantity, double price): void getltemName(): String getTotalCost(): double + readinput(): void writeOutput(): void Note: The readinput() method will be used to accept user input through the Scanner class. This is done by: a. Writing import java.util.*; on top of the code, before the line for the class name b. Instantiating an object of the Scanner class, Scanner s = new Scanner (System.in); c. Storing the input to the variable name based on data type For String: For int: For double: s.nextLine() s.nextint() s.nextDouble() The writeOutput() method will be used to display an output similar to the sample below. You are purchasing 3 bag(s) at 1,745.5 each. Sample output: Enter the name of the item you are purchasing. bag Enter the quantity and price separated by a space. 3 1475.50 You are purchasing 3 bag (s) at 1475.5 each. Amount due is 4426.50
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