1. Create a C program that prompts the user to input a number and prints its corresponding multiplication equivalent in a multiplication table. Use nested for loop only. Sample Output: CAUsersidelNDesktop\c\prelim\multiplicaitontable.exe Input upto the table number starting from 1 : 10 Multiplication table from 1 to 10 1x1 - 1, 2x1 - 2, 3x1 = 3, 4x1 - 4, 5x1 - 5, 6x1 - 6, 7x1 - 7, 8x1 = 8, 9x1 = 9, 10x1 = 10 1x2 = 2, 2x2 = 4, 3x2 = 6, 4x2 = 8, 5x2 = 10, 6x2 = 12, 7x2 = 14, 8x2 = 16, 9x2 = 18, 10x2 = 20 1x3 = 3, 2x3 = 6, 3x3 = 9, 4x3 = 12, 5x3 = 15, 6x3 = 18, 7x3 = 21, 8x3 = 24, 9x3 = 27, 10x3 = 30 1x4 = 4, 2x4 = 8, 3x4 = 12, 4x4 = 1x5 = 5, 2x5 = 10, 3x5 = 15, 4x5 = 20, 5x5 = 25, 6x5 = 3e, 7x5 = 35, 8x5 = 40, 9x5 = 45, 1ex5 = 50 1x6 = 6, 2x6 = 12, 3x6 = 18, 4x6 = 24, 5x6 = 30, 6x6 = 36, 7x6 = 42, 8x6 = 48, 9x6 = 54, 10x6 = 60 1x7 = 7, 2x7 = 14, 3x7 = 21, 4x7 = 28, 5x7 = 35, 6x7 = 42, 7x7 = 49, 8x7 = 56, 9x7 = 63, 10x7 = 70 1x8 = 8, 2x8 = 16, 3x8 = 24, 4x8 = 32, 5x8 = 40, 6x8 = 48, 7x8 = 56, 8x8 = 64, 9x8 = 72, 10x8 = 80 1x9 - 9, 2x9 - 18, 3x9 - 27, 4x9 - 36, 5x9 = 45, 6x9 - 54, 7x9 - 63, 8x9 - 72, 9x9 - 81, 10x9 - 90 1x10 - 10, 2x10 - 20, 3x10 - 30, 4x10 - 40, 5x10 - 50, 6x10 - 60, 7x10 - 70, 8x10 - 80, 9x10 - 90, 10x10 - 100 16, 5x4 = 20, 6x4 = 24, 7x4 = 28, 8x4 = 32, 9x4 = 36, 10x4 = 40
1. Create a C program that prompts the user to input a number and prints its corresponding multiplication equivalent in a multiplication table. Use nested for loop only. Sample Output: CAUsersidelNDesktop\c\prelim\multiplicaitontable.exe Input upto the table number starting from 1 : 10 Multiplication table from 1 to 10 1x1 - 1, 2x1 - 2, 3x1 = 3, 4x1 - 4, 5x1 - 5, 6x1 - 6, 7x1 - 7, 8x1 = 8, 9x1 = 9, 10x1 = 10 1x2 = 2, 2x2 = 4, 3x2 = 6, 4x2 = 8, 5x2 = 10, 6x2 = 12, 7x2 = 14, 8x2 = 16, 9x2 = 18, 10x2 = 20 1x3 = 3, 2x3 = 6, 3x3 = 9, 4x3 = 12, 5x3 = 15, 6x3 = 18, 7x3 = 21, 8x3 = 24, 9x3 = 27, 10x3 = 30 1x4 = 4, 2x4 = 8, 3x4 = 12, 4x4 = 1x5 = 5, 2x5 = 10, 3x5 = 15, 4x5 = 20, 5x5 = 25, 6x5 = 3e, 7x5 = 35, 8x5 = 40, 9x5 = 45, 1ex5 = 50 1x6 = 6, 2x6 = 12, 3x6 = 18, 4x6 = 24, 5x6 = 30, 6x6 = 36, 7x6 = 42, 8x6 = 48, 9x6 = 54, 10x6 = 60 1x7 = 7, 2x7 = 14, 3x7 = 21, 4x7 = 28, 5x7 = 35, 6x7 = 42, 7x7 = 49, 8x7 = 56, 9x7 = 63, 10x7 = 70 1x8 = 8, 2x8 = 16, 3x8 = 24, 4x8 = 32, 5x8 = 40, 6x8 = 48, 7x8 = 56, 8x8 = 64, 9x8 = 72, 10x8 = 80 1x9 - 9, 2x9 - 18, 3x9 - 27, 4x9 - 36, 5x9 = 45, 6x9 - 54, 7x9 - 63, 8x9 - 72, 9x9 - 81, 10x9 - 90 1x10 - 10, 2x10 - 20, 3x10 - 30, 4x10 - 40, 5x10 - 50, 6x10 - 60, 7x10 - 70, 8x10 - 80, 9x10 - 90, 10x10 - 100 16, 5x4 = 20, 6x4 = 24, 7x4 = 28, 8x4 = 32, 9x4 = 36, 10x4 = 40
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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
Transcribed Image Text:1. Create a C program that prompts the user to input a number and prints its corresponding multiplication equivalent in a multiplication
table. Use nested for loop only.
Sample Output:
I CAUsers\delNDesktop\c\prelim\multiplicaitontable.exe
Input upto the table number starting from 1: 10
Multiplication table from 1 to 10
1x1 = 1, 2x1 = 2, 3x1 = 3, 4x1 - 4, 5x1 - 5, 6x1 = 6, 7x1 = 7, 8x1 = 8, 9x1 = 9, 10x1 = 10
1x2 = 2, 2x2 = 4, 3x2 - 6, 4x2 = 8, 5x2 = 10, 6x2 = 12, 7x2 = 14, 8x2 = 16, 9x2 = 18, 10x2 = 20
1x3
3, 2x3 = 6, 3x3 = 9, 4x3 = 12, 5x3 = 15, 6x3 = 18, 7x3 = 21, 8x3 = 24, 9x3 = 27, 10x3 = 30
1x4 = 4, 2x4 = 8, 3x4 = 12, 4x4 = 16, 5x4 = 20, 6x4 = 24, 7x4 = 28, 8x4 = 32, 9x4 = 36, 10x4 = 40
1x5 = 5, 2x5 = 10, 3x5 = 15, 4x5 = 20, 5x5 = 25, 6x5 = 30, 7x5 = 35, 8x5 = 40, 9x5 = 45, 10x5 = 50
1x6 = 6, 2x6 = 12, 3x6 = 18, 4x6 = 24, 5x6 = 30, 6x6 = 36, 7x6 = 42, 8x6 = 48, 9x6 = 54, 1ex6 = 60
1x7 = 7, 2x7 = 14, 3x7 = 21, 4x7 = 28, 5x7 = 35, 6x7 = 42, 7x7 = 49, 8x7 = 56, 9x7 = 63, 10x7 = 70
1x8 = 8, 2x8 = 16, 3x8
1x9 - 9, 2x9 - 18, 3x9 - 27, 4x9 - 36, 5x9 - 45, 6x9 - 54, 7x9 - 63, 8x9 - 72, 9x9 - 81, 10x9 - 90
1x10 - 10, 2x10 - 20, 3x10 - 30, 4x10 - 40, 5x10 - 50, 6x10 - 60, 7x10 - 70, 8x10 - 80, 9x10 - 90, 10x1e - 100
24, 4x8 = 32, 5x8 = 40, 6x8
48, 7x8
56, 8x8 = 64, 9x8 = 72, 10x8 = 80
%3D
2. Write a program that prints the following patterns separately, one below the other. Use for loops to generate the patterns. All asterisks
(*) should be printed by a single printf statement of the form printf( "%s", "**); (this causes the asterisks to print side by side). [Hint: The last
two patterns require that each line begins with an appropriate number of blanks.)
(A)
(C)
******tr
(B)
(D)
******
******* *
****** **
***
********
*******
***
****
冷時 ☆
******
****
*****
******
******
*****
******
*****
*****
合
*******
時
****
*******
******t*
***
********
********
********
*********
********k **
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