1. Create a base class called Passenger_Details with no_of_passengers and amount_of_Cargoes in kgs as attributes. 2. Derive a class Airplane (type_of_engine[propeller,jet], range_in_miles). 3. Define a pure virtual function named travel_cost() in the base class as follows, Virtual void travel_cost()=0; 4. Reuse the travel_cost() function and define it to calculate the cost in the derived class Airplane. 5. Calculate cost based on type of engine and miles inside the travel_cost().
OOPs
In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
Write a C++
1. Create a base class called Passenger_Details with no_of_passengers and amount_of_Cargoes in kgs as attributes.
2. Derive a class Airplane (type_of_engine[propeller,jet], range_in_miles).
3. Define a pure virtual function named travel_cost() in the base class as follows,
Virtual void travel_cost()=0;
4. Reuse the travel_cost() function and define it to calculate the cost in the derived class Airplane.
5. Calculate cost based on type of engine and miles inside the travel_cost().
![Output Sample:
Type of engine
Range_in_miles
=
Cost
Type of engine
Range_in_miles
=
Cost
propeller (5000),
600
5000* Range__in_miles
jet (6000)
600
6000* Range_in_ miles](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F911ed99b-ab09-4603-9792-a189e344524a%2F722a3606-86b9-4cab-96d9-c297025e2591%2F4n5hipu_processed.png&w=3840&q=75)
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