1. Code-Tracing - Without running / testing the following code, predict what the following program would print on the screen if you printed freeze and then boil. Write your answer in the comment section when submitting your work. For help with code-tracing see the code tracing page in this module. freeze int(32) boil - int(212) freeze- 0 boil - 100 printffreeze, boil) # what would this print to the monitor?
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- Problem: Bugs are simple creatures that only know how to walk towards other bugs. Bugs maintain information about their (x, y) position; by which it can tell if they are standing next to other bugs. Watch the following video: bug movement. Create a java project that simulate bugs movement. You need to write a class “Bug" that models a bug moving along a straight line and it can turn to change its direction counterclockwise (i.e. 90 degree to the left; north → west → south → east → north). In each move, its position changes by one unit in the current direction. Details of the "Bug" class is described below. Your simulator should read information of an unknown number of “Bug" objects from an input file called “Bugs.txt". Each line represents a bug and the initial position and facing direction of this particular bug. Keeping the first bug position as a reference the simulator should move the second bug next to the first bug forming a cluster and its final position and direction should be…Python: Write a code snippet that imports the tkinter library and creates a new window object root. Add a label widget to the window object root with the text "Hello, World!". Write a code snippet that adds a button widget to the window object root with the text "Click me!", and binds the button to a function button_click() that prints "Button clicked!" to the console. Hint: You may find the Label, Button, and command attributes in tkinter useful for completing parts 2 and 3 Note: For each part of the question, make sure to provide clear instructions and examples for the code snippets. Also, make sure to test your code snippets to ensure that they work as intended.use Pyhton. The tossball simulation we developed together in class is attached to this week's notes. Study it carefully to understand exactly what it is doing. It currently launches a ball in the main graphics window. You need to make the following changes and improvements and send me at the end your finished project in zipped folder format. Only python modules should be included. 1) Add a new class named "Cannon". This class it to represent the cannon that launches the balls. It should draw a rectangle (hint: use Polygon class from Graphics.py) at the launch point. Its width should be equal to the diameter of the balls that it shoots out and its length should be proportional to the speed, say something like speed * 0.15. The cannon should also be directed in the same direction that the balls shooting. Add proper width, height, and angle attributes to the class for supporting the settings above. The balls should start from the bottom of the cannon and be projected out through the…
- Analyze the following JavaFX program and complete the missing code based on the comments. The Program should show window like this. public class EmployeeInterface extends Application{ @Override public void start(Stage stage) throws Exception { 7- // create the label and TextField for the Major and add them in the first row in the grid pane 8- // Put the commands in the buttom of the BorderPane 9- // Put the GridPane which contain student information in the center of BorderPaneOverview You need to implement three programs: Area, Divisible, and ColorGenerator. SpecificationsYou need to implement four programs: Perimeter, EvenNumber, FormulaEval, and PickColor. For this project you are expected to use good variable names and good indentation. Area Program - Write a program that will compute the area of a rectangle. The program willread the length and width values and display the perimeter. The following is an example ofrunning the program. The example illustrates the messages used to read data and to displaythe area. Enter base: 7 Enter height: 5 Area is: 17.5. ColorGenerator Program - Write a program that computes a CSS color. We define a CSScolor as a string that starts with a # character and it is followed by three pairs of 2 characters.The possible pairs of two characters will be 00 or FF. A color is defined by two characters forred, two characters for green, and two characters for blue. For example, #FF0000 is…What happens if you leave the cursor on a wavy line in the code editor for a while?
- Java !! OverviewIn this task, you should start from the images GuessTheNumber.java output. The purpose is i.a. to learn how to use different control flow constructions and how we create random numbers within certain intervals by using the Math class.TaskBased on the images GuessTheNumber output and extend its functionality as below:• The program should ask the user within which interval the random numbers should be. I.e. the program should ask for the minimum value and the maximum value the random number can be between (inclusive). It is ok to assume that no negative numbers are used and that the user first writes the lowest and then the highest.• If the user guesses a number that is outside the range, the program will print the valid range.• If the user guesses incorrectly, but within the range, the program should print if the guessed value is higher or lower than the hidden number.• If the user guesses correctly, the program should print out how many guesses were required.• If the…(2) You will need to use the module graphics.py for this program. Write a program that con- structs a window, invites the user to present two clicks for the opposite vertices of a rectangle and then draws a red rectangle with those two opposite vertices. Finally, prompt the user to click to close the window.FOLLOW THE INSTRUCTIONS PLEASE Using JavaFX Write a program to design a graphical user Interface for Saloon Reservation System. Your Main Window Should have the 5 following Buttons Along with the LOGO placed at the top of the window of the company : 1- Add booking 2- Update booking 3- Delete booking 4- Search booking 5- Services Add Booking: The system will ask the user to enter the user information (Name, Phone number, Date Booked, service or anything related to your project. Once the Booking is added a message Booking confirmed with name and service, Date Booked will be displayed. * The System need to check if the same Phone number is available, then you can add service to the same user.* The System should check the availability of the time. Update Booking: Can update the booking date or service, etc.. for the user. Phone number is the primary key to check for user information. Delete Booking: delete the booking. Search Booking: Search for the user Booking through Mobile Number.…
- Using Raptor Procedures In the second section of Dr. Wayne Brown's tutorial on modules (Subcharts and Procedures in Raptor), you created the following Raptor program, shown here with its output: RAPTORGraph OX Start Start (in x,in y) Open_Graph Window(300, 300) Draw_Circle(x, y, 40, Red, filled) Draw_bulls eye(100, 100) Draw_Circle(x, y, 30, Green, filled) Draw_bulls_eye(200, 100) Draw_Circle(x, y, 20, Red, filled) Draw_bulls_eye(200, 200) Draw_Circle(x, y, 10, Green, filled) Draw_bulls eye(100, 200) End End Your job is to modify the program (if you have and can locate your work on this, start with that; otherwise you will need to create it now). Your task is to modify that program so that the output looks like this: riqDROTRARModify the Dice Poker program from this chapter to include any or all of the following features: 1- Splash Screen. When the program first fires up, have it print a short introductory message about the program and buttons for "Let's Play" and "Exit." The main interface shouldn't appear unless the user se- lects "Let's Play." 2-Add a "Help" button that pops up another window displaying the rules of the game (the payoffs table is the most important part). 3-Add a high score feature. The program should keep track of the 10 best scores. When a user quits with a good enough score, he/she is invited to type in a name for the list. The list should be printed in the splash screen when the program first runs. The high-scores list will have to be stored in a file so that it persists between program invocations.the AFMotor library installed, launch the Arduino IDE. Let's write a sketch that will test the stepper motor. The code will do the following: 1. Load the AFMotor library. 2. Create an AFMotor stepper motor object and set the stepper's connection and steps per revolution (i.e., how fast the stepper motor's shaft rotates). 3. Move the shaft clockwise and counterclockwise using the stepper motor's two coils. By the way, this action is known as double-coil activation, and it produces greater torque compared to using just a single coil at a time. We will need that extra torque to move the curtain string.