1. An inheritance principle is used to explore and extend the Course class. The UML of the Course is presented below: Course - courseName : String - sectionNumber : int - instructorName : String - numberOfStudentsEnrolled : int #Course() #Course(courseName : String) #Course(courseName : String, sectionNumber: int, instructorName : String) +getCapacity() : int +getCourseName() : String +setCourseName(courseName : String) : void +getSectionNumber() : int +setSectionNumber(sectionNumber : int) : void +getlnstructorName() : String +setlnstructorName(instructorName : String) : void +getNumberOfStudentsEnrolled() : int +toString() : String Part 1.1. Implement the abstract class Course strictly according to its UML one-to-one (do not include anything extra, do not miss any data fields or methods). Add comments to your program and mark where data fields, constructors, getters, setters and toString( ) are located, and which method is abstract or static (if any). Note: No methods should have any empty bodies in the definition.
1. An inheritance principle is used to explore and extend the Course class. The UML of the Course is presented below: Course - courseName : String - sectionNumber : int - instructorName : String - numberOfStudentsEnrolled : int #Course() #Course(courseName : String) #Course(courseName : String, sectionNumber: int, instructorName : String) +getCapacity() : int +getCourseName() : String +setCourseName(courseName : String) : void +getSectionNumber() : int +setSectionNumber(sectionNumber : int) : void +getlnstructorName() : String +setlnstructorName(instructorName : String) : void +getNumberOfStudentsEnrolled() : int +toString() : String Part 1.1. Implement the abstract class Course strictly according to its UML one-to-one (do not include anything extra, do not miss any data fields or methods). Add comments to your program and mark where data fields, constructors, getters, setters and toString( ) are located, and which method is abstract or static (if any). Note: No methods should have any empty bodies in the definition.
Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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In today's technology-driven world, computer programming skills are in high demand. The object-oriented programming (OOP) approach is very much useful while designing and maintaining software programs. Object-oriented programming (OOP) is a basic programming paradigm that almost every developer has used at some stage in their career.
Constructor
The easiest way to think of a constructor in object-oriented programming (OOP) languages is:
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