PTHYON: BASIC INHERITANCE Set course_student's last_name to Smith, age_years to 20, and id_num to 9999. Sample output for the given program:Name: Smith, Age: 20, ID: 9999
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PTHYON: BASIC INHERITANCE
Set course_student's last_name to Smith, age_years to 20, and id_num to 9999.
Sample output for the given program:Name: Smith, Age: 20, ID: 9999
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- class Student: def __init__(self, id, fn, ln, dob, m='undefined'): self.id = id self.firstName = fn self.lastName = ln self.dateOfBirth = dob self.Major = m def set_id(self, newid): #This is known as setter self.id = newid def get_id(self): #This is known as a getter return self.id def set_fn(self, newfirstName): self.fn = newfirstName def get_fn(self): return self.fn def set_ln(self, newlastName): self.ln = newlastName def get_ln(self): return self.ln def set_dob(self, newdob): self.dob = newdob def get_dob(self): return self.dob def set_m(self, newMajor): self.m = newMajor def get_m(self): return self.m def print_student_info(self): print(f'{self.id} {self.firstName} {self.lastName} {self.dateOfBirth} {self.Major}')all_students = []id=100user_input = int(input("How many students: "))for x in range(user_input): firstName = input('Enter…class TicTacToePlayer: # Player for a game of Tic Tac Toe def __init__(self, symbol, name): self.symbol = symbol self.name = name def move(self, board): move = int(input(self.name + " make your move 1-9:")) move -= 1 y = move % 3 x = move // 3 board[x][y] = self.symbol def is_symbol(self, symbol): if symbol == self.symbol: return True class TicTacToe: # Game of TicTacToe in a class! def __init__( self, p1_symbol="X", p2_symbol="O", p1_name="Player1", p2_name="Player2" ): self.p1 = TicTacToePlayer(p1_symbol, p1_name) self.p2 = TicTacToePlayer(p2_symbol, p2_name) self.board = [[" " for x in range(3)] for x in range(3)] def play_game(self): turn = 0 winner_symbol = False while not winner_symbol: self._print_board() if turn % 2: self.p2.move(self.board) # replace this line with a call…A. Car Class Create a Python Program where you write a class named Car that has the following data attributes: • _ _year_model (for the car's year model) • __make (for the make of the car) • _ _speed (for the car's current speed) The Car class should have an _init_ method that accepts the car's year model and make as arguments. These values should be assigned to the object's _year_model and make data attributes. It should also assign 0 to the __speed data attribute. The class should also have the following methods: accelerate() The accelerate method should add 5 to the speed data attribute each time it is called. brake() The brake method should subtract 5 from the speed data attribute each time it is called. • get_speed() The get_speed method should return the current speed. Next, design a program that creates a Car object then calls the accelerate method five times. After each call to the accelerate method, get the current speed of the car and display it. Then call the brake method…
- Code: class EmployeeInfo:emp_number = 0emp_last = ""emp_first = ""emp_position = ""emp_department = ""emp_birth = ""emp_RD = 0emp_NDWM = 0def add_emp():print("ADD EMPLOYEE");def update_emp():print("UPDATE EMPLOYEE");def increase_pay():print("INCREASE PAY");def generate_slip():print("INCREASE PAY");def exit_program():print("INCREASE PAY");print("1 - ADD EMPLOYEE DATA")print("2 - UPDATE EMPLOYEE DATA")print("3 - INCREASE PAY")print("4 - GENERATE PAY SLIP")print("5 - EXIT PROGRAM")print("----------")userChoice = int(input("Enter Choice: "))if userChoice == 1:add_emp()elif userChoice == 2:update_emp()elif userChoice == 3:increase_pay()elif userChoice == 4:generate_slip()elif userChoice == 5:exit_program()#employee.py class Employee: def__init__(self,Emp_name,Emp_id): self.__Emp_name=Emp_name self.__Emp_id=Emp_id defset_Empname(self,Emp_name): self.__Emp_name=Emp_name defset_Empid_number(self,Emp_id): self.__Emp_id=Emp_id defget_Empname(self): returnself.__Emp_name defget_Empid_number(self): returnself.__Emp_id class ProductionWorker(Employee): def__init__(self,Emp_name,Emp_id,Emp_shift, Emp_pay_rate): Employee.__init__(self,Emp_name,Emp_id) self.__Emp_shift=Emp_shift self.__Emp_pay_rate=Emp_pay_rate defset_Empshift_number(self,Emp_shift): self.__Emp_shift=Emp_shift defset_Emppay_rate(self,Emp_pay_rate): self.__Emp_pay_rate=Emp_pay_rate defget_Empshift_number(self): returnself.__Emp_shift defget_Emppay_rate(self): returnself.__Emp_pay_rate def main(): Employee_name='' Employee_id='' Employee_shift=0 Employee_pay=0.0 Employee_name=input('Enter the employee name: ') Employee_id=input('Enter the employee ID number: ') Employee_shift=int(input('Enter the employee shift number: '))…class Book: book_belongs_to = 'Schulich School of Engineering' def _init_(self, pages = 0, title = 'Unknown', author = 'Unknown', isbn = self.pages = pages self.title = title e): self.author = author self.isbn = isbn book1 = Book(255, 'Black Beauty', 'Anna Sewell', 9780001840423) book2 = Book(208, 'The Chrysalids', 'John Wyndham', 9780140013085) Book.book_belongs_to = 'Emily Marasco' book3 = Book()
- [] class Person: def _init_(self, first_name, last_nam self.first_name = first_name self.last_name self.age self.gender = gender self.hobbies = hobbies %3D last_name = age %3D %3D def year_passed(self): self.age += 1 print(f'Happy birthday {self.first_nai def add_hobby(self, hobby): # write code to add a hobby to this p # start of code # end of code # write a function that removes a hobby # end of codeclass Student: def _init_(self, firstname, lastname, idnum): self.first = firstname self.last = lastname self.id = idnum self.courses = [] def add_course(self, course): ''' don't allow overloads or signing up for the same course twice if course not in self.courses and len(self.courses) = 4 What are all of the attributes of this class? last overload idnum add_course self first course firstname courses id clear_courses lastnamecurrent_year = 2021 class Employee: # constructor def __init__(self) -> None: self.employee_no = 0 self.name = "" self.status = "" self.position = "" self.basic_salary = 0 self.year_end_bonus = 0 self.year_hired = 0 # function to get employee date from user def get_data(self): self.employee_no = int(input("Enter employee number: ")) self.name = input("Enter employee name: ") self.status = input("Enter employee name(R/P/C): ") self.position = input("Enter employee position title: ") self.year_hired = int(input("Enter year hired: ")) # function to calculate gross salary based on employee information # and criteria as given in question def calculate_gross_salary(self): rate_per_hour = 0.0 years_of_service = current_year - self.year_hired # rate per hour case 1 if self.status == "C" and years_of_service == 1: rate_per_hour =…
- current_year = 2021 class Employee: # constructor def __init__(self) -> None: self.employee_no = 0 self.name = "" self.status = "" self.position = "" self.basic_salary = 0 self.year_end_bonus = 0 self.year_hired = 0 # function to get employee date from user def get_data(self): self.employee_no = int(input("Enter employee number: ")) self.name = input("Enter employee name: ") self.status = input("Enter employee name(R/P/C): ") self.position = input("Enter employee position title: ") self.year_hired = int(input("Enter year hired: ")) # function to calculate gross salary based on employee information # and criteria as given in question def calculate_gross_salary(self): rate_per_hour = 0.0 years_of_service = current_year - self.year_hired # rate per hour case 1 if self.status == "C" and years_of_service == 1: rate_per_hour =…In Python: Write a class named Pet, which should have the following data attributes: _ _name (for the name of a pet) _ _animal_type (for the type of animal that a pet is. Example values are 'Dog','Cat', and 'Bird') _ _age (for the pets age) The Pet class should have an _ _init_ _ method that creates these attributes. It should also have the following methods: set_nameThis method assigns a value to the _ _name field set_animal_typeThis method assigns a value to the _ _animal_type field set_ageThis method assignsa value to the _ _age field get_nameThis method assignsa value to the _ _name field get_animal_typeThis method assignsa value to the _ _animal_type field get_ageThis method assignsa value to the _ _age field Once you have written the class, write a program that creates an object of the class and prompts the user to enter the name, type and age of his or her pet. This data should be stored as the objects attributes. Use the objects accessor methods to retrieve the pets…Employee Management System Write a python class named Employee that holds the following data about an employee in attributes: name, ID number, department, and job title. Once you have written the class, write a PYTHON program that creates three Employee objects to hold the following data: Name ID Number Department Job Title Susan Meyers 47899 Accounting Vice President Mark Jones 39119 IT Programmer Joy Rogers 81774 Manufacturing Engineer The program should store this data in the three objects, then display the data for each employee on the screen.Using the Employee class, create a program that stores Employee objects in a dictionary. Use the employee ID number as the key. The program should present a menu that lets the user perform the following actions: • Look up an employee in the dictionary• Add a new employee to the dictionary• Change an existing employee’s name, department, and job title in the dictionary• Delete an employee from the dictionary• Print all…