1. All visual animation media uses images shown very rapidly to simulate motion or change. a series of still 2. It is a visual technique that provides the illusion of motion by displaying a collection of images in rapid sequence 3. It is an animation focused on the display of expressions, emotions and behaviors normally associated with intelligent life forms.

Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
icon
Related questions
Question
Help
l 8:01 O O
0.40
KB/s
80
SELF-CHECK 1
A. Identification
1. All visual animation media uses
images shown very rapidly to simulate motion or change.
a series of still
2. It is a visual technique that provides the illusion of motion
by displaying a collection of images in rapid sequence
3. It is an animation focused on the display of expressions,
emotions and behaviors normally associated with intelligent
life forms.
4. It is a technique for producing animations whereby impor-
tant positions, sizes and orientations of objects at particular
points in time are identified and everything else in-between
is filled in by interpolation.
5. In animation it uses
eline for significant development in animation.
frames per second.
C. Site at least 3 examples of the following
• Computer games
• Internet:
Advertising:
Science:
Military simulation:
Transport:
Transcribed Image Text:l 8:01 O O 0.40 KB/s 80 SELF-CHECK 1 A. Identification 1. All visual animation media uses images shown very rapidly to simulate motion or change. a series of still 2. It is a visual technique that provides the illusion of motion by displaying a collection of images in rapid sequence 3. It is an animation focused on the display of expressions, emotions and behaviors normally associated with intelligent life forms. 4. It is a technique for producing animations whereby impor- tant positions, sizes and orientations of objects at particular points in time are identified and everything else in-between is filled in by interpolation. 5. In animation it uses eline for significant development in animation. frames per second. C. Site at least 3 examples of the following • Computer games • Internet: Advertising: Science: Military simulation: Transport:
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 5 steps

Blurred answer
Recommended textbooks for you
Computer Networking: A Top-Down Approach (7th Edi…
Computer Networking: A Top-Down Approach (7th Edi…
Computer Engineering
ISBN:
9780133594140
Author:
James Kurose, Keith Ross
Publisher:
PEARSON
Computer Organization and Design MIPS Edition, Fi…
Computer Organization and Design MIPS Edition, Fi…
Computer Engineering
ISBN:
9780124077263
Author:
David A. Patterson, John L. Hennessy
Publisher:
Elsevier Science
Network+ Guide to Networks (MindTap Course List)
Network+ Guide to Networks (MindTap Course List)
Computer Engineering
ISBN:
9781337569330
Author:
Jill West, Tamara Dean, Jean Andrews
Publisher:
Cengage Learning
Concepts of Database Management
Concepts of Database Management
Computer Engineering
ISBN:
9781337093422
Author:
Joy L. Starks, Philip J. Pratt, Mary Z. Last
Publisher:
Cengage Learning
Prelude to Programming
Prelude to Programming
Computer Engineering
ISBN:
9780133750423
Author:
VENIT, Stewart
Publisher:
Pearson Education
Sc Business Data Communications and Networking, T…
Sc Business Data Communications and Networking, T…
Computer Engineering
ISBN:
9781119368830
Author:
FITZGERALD
Publisher:
WILEY