1. A stunt driver is attempting to "Loop to Loop" a car on a track in the shape of the loop shown in figure 1. Initial position Fig. 1: GeoGebra The loop has a radius r of 6.2 m and total mass of the car and driver is 870 kg. If the car descends under its own weight before it enters the loop descends from a vertical height of 7 m above the top of the loop, calculate:
Displacement, Velocity and Acceleration
In classical mechanics, kinematics deals with the motion of a particle. It deals only with the position, velocity, acceleration, and displacement of a particle. It has no concern about the source of motion.
Linear Displacement
The term "displacement" refers to when something shifts away from its original "location," and "linear" refers to a straight line. As a result, “Linear Displacement” can be described as the movement of an object in a straight line along a single axis, for example, from side to side or up and down. Non-contact sensors such as LVDTs and other linear location sensors can calculate linear displacement. Non-contact sensors such as LVDTs and other linear location sensors can calculate linear displacement. Linear displacement is usually measured in millimeters or inches and may be positive or negative.
(A) Determine mathematically whether the speed calculated in part (a) is enough
for the car to avoid losing contact with the track.
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