1 The Magic Carpet Ride You are a young adventurer. Having spent most of your time in the mythical city of Oronto, you decide to leave home for the first time. Your parents want to help you on your journey, so just before your departure, they give you two gifts. Specifically, they give you two forms of transportation: a hover board and a magic carpet. Your parents inform you that both the hover board and the magic carpet have restrictions in how they operate: We denote the restriction on the hover board's movement by the vector [³]. By this we mean that if the hover board traveled "forward" for one hour, it would move along a "diagonal" path that would result in a displacement of 3 km East and 1 km North of its starting location. We denote the restriction on the magic carpet's movement by the vector [2] By this we mean that if the magic carpet traveled "forward" for one hour, it would move along a “diagonal" path that would result in a displacement of 1 km East and 2 km North of its starting location. Scenario One: The Maiden Voyage Your Uncle Cramer suggests that your first adventure should be to go visit the wise man, Old Man Gauss.
1 The Magic Carpet Ride You are a young adventurer. Having spent most of your time in the mythical city of Oronto, you decide to leave home for the first time. Your parents want to help you on your journey, so just before your departure, they give you two gifts. Specifically, they give you two forms of transportation: a hover board and a magic carpet. Your parents inform you that both the hover board and the magic carpet have restrictions in how they operate: We denote the restriction on the hover board's movement by the vector [³]. By this we mean that if the hover board traveled "forward" for one hour, it would move along a "diagonal" path that would result in a displacement of 3 km East and 1 km North of its starting location. We denote the restriction on the magic carpet's movement by the vector [2] By this we mean that if the magic carpet traveled "forward" for one hour, it would move along a “diagonal" path that would result in a displacement of 1 km East and 2 km North of its starting location. Scenario One: The Maiden Voyage Your Uncle Cramer suggests that your first adventure should be to go visit the wise man, Old Man Gauss.
Algebra and Trigonometry (6th Edition)
6th Edition
ISBN:9780134463216
Author:Robert F. Blitzer
Publisher:Robert F. Blitzer
ChapterP: Prerequisites: Fundamental Concepts Of Algebra
Section: Chapter Questions
Problem 1MCCP: In Exercises 1-25, simplify the given expression or perform the indicated operation (and simplify,...
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In this question, wouldnt the travler not make it to his destination ???
being that the hover board and the magic carpet in combination will not be able to reach the old wise man ??
![1
The Magic Carpet Ride
You are a young adventurer. Having spent most of your time in the mythical city of Oronto, you decide to
leave home for the first time. Your parents want to help you on your journey, so just before your departure,
they give you two gifts. Specifically, they give you two forms of transportation: a hover board and a magic
carpet. Your parents inform you that both the hover board and the magic carpet have restrictions in how
they operate:
We denote the restriction on the hover board's movement by the vector
By this
we mean that if the hover board traveled "forward" for one hour, it would move along
a "diagonal" path that would result in a displacement of 3 km East and 1 km North
of its starting location.
We denote the restriction on the magic carpet's movement by the vector [2].
By this
we mean that if the magic carpet traveled "forward" for one hour, it would move
along a "diagonal" path that would result in a displacement of 1 km East and 2 km
North of its starting location.
Scenario One: The Maiden Voyage
Your Uncle Cramer suggests that your first adventure should be to go visit the wise man, Old Man Gauss.
Uncle Cramer tells you that Old Man Gauss lives in a cabin that is 107 km East and 64 km North of your
home.
Task:
Investigate whether or not you can use the hover board and the magic carpet to get to Gauss's cabin. If
so, how? If it is not possible to get to the cabin with these modes of transportation, why is that the case?](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F8a8af915-3f7a-4a41-a3ab-e20554fd1f78%2Fdc82c580-5bb3-4865-9b91-c62e182841e7%2Fzpzg3s_processed.png&w=3840&q=75)
Transcribed Image Text:1
The Magic Carpet Ride
You are a young adventurer. Having spent most of your time in the mythical city of Oronto, you decide to
leave home for the first time. Your parents want to help you on your journey, so just before your departure,
they give you two gifts. Specifically, they give you two forms of transportation: a hover board and a magic
carpet. Your parents inform you that both the hover board and the magic carpet have restrictions in how
they operate:
We denote the restriction on the hover board's movement by the vector
By this
we mean that if the hover board traveled "forward" for one hour, it would move along
a "diagonal" path that would result in a displacement of 3 km East and 1 km North
of its starting location.
We denote the restriction on the magic carpet's movement by the vector [2].
By this
we mean that if the magic carpet traveled "forward" for one hour, it would move
along a "diagonal" path that would result in a displacement of 1 km East and 2 km
North of its starting location.
Scenario One: The Maiden Voyage
Your Uncle Cramer suggests that your first adventure should be to go visit the wise man, Old Man Gauss.
Uncle Cramer tells you that Old Man Gauss lives in a cabin that is 107 km East and 64 km North of your
home.
Task:
Investigate whether or not you can use the hover board and the magic carpet to get to Gauss's cabin. If
so, how? If it is not possible to get to the cabin with these modes of transportation, why is that the case?
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