1 import random 2 3 def heads_or_tails(): # Type your code here. 4 7 if name = random.seed(1) number of flips int(input()) '_main: 8 10 11 # Type your code here.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
icon
Related questions
Question

I need help solving this in python with given template

```python
import random

def heads_or_tails():
    # Type your code here.
    

if __name__ == '__main__':
    random.seed(1)
    number_of_flips = int(input())
    # Type your code here.
```

### Explanation

This code snippet is set up for a Python script that intends to simulate a coin flip. Here's a breakdown of the components:

1. **Import Statement**: `import random`
   - This line imports the `random` module, which supports generating random numbers and is essential for simulating randomness, such as flipping a coin.

2. **Function Definition**: `def heads_or_tails():`
   - A function named `heads_or_tails` is defined. There is a placeholder comment inside where the actual coin flipping logic needs to be implemented.

3. **Main Execution Block**:
   - The line `if __name__ == '__main__':` checks if the script is being run directly (not imported as a module).
   - `random.seed(1)` initializes the random number generator with a seed of 1, which ensures that the results are reproducible for testing purposes.
   - `number_of_flips = int(input())` prompts the user for input, expecting an integer that represents the number of times the coin should be flipped. 

4. **Code Placeholder**:
   - The comments `# Type your code here.` indicate places where additional code should be written to complete the program functionality. Specifically, the function should simulate flipping a coin and determine whether it lands on heads or tails for the number of times specified by the user's input.

### Usage

To complete the program, one would typically add random selection logic inside the `heads_or_tails` function, using `random.choice(['heads', 'tails'])` to randomly decide the result of each flip. The accumulated results could then be displayed or used for further analysis.
Transcribed Image Text:```python import random def heads_or_tails(): # Type your code here. if __name__ == '__main__': random.seed(1) number_of_flips = int(input()) # Type your code here. ``` ### Explanation This code snippet is set up for a Python script that intends to simulate a coin flip. Here's a breakdown of the components: 1. **Import Statement**: `import random` - This line imports the `random` module, which supports generating random numbers and is essential for simulating randomness, such as flipping a coin. 2. **Function Definition**: `def heads_or_tails():` - A function named `heads_or_tails` is defined. There is a placeholder comment inside where the actual coin flipping logic needs to be implemented. 3. **Main Execution Block**: - The line `if __name__ == '__main__':` checks if the script is being run directly (not imported as a module). - `random.seed(1)` initializes the random number generator with a seed of 1, which ensures that the results are reproducible for testing purposes. - `number_of_flips = int(input())` prompts the user for input, expecting an integer that represents the number of times the coin should be flipped. 4. **Code Placeholder**: - The comments `# Type your code here.` indicate places where additional code should be written to complete the program functionality. Specifically, the function should simulate flipping a coin and determine whether it lands on heads or tails for the number of times specified by the user's input. ### Usage To complete the program, one would typically add random selection logic inside the `heads_or_tails` function, using `random.choice(['heads', 'tails'])` to randomly decide the result of each flip. The accumulated results could then be displayed or used for further analysis.
**Title: Simulating Coin Flips for Decision Making**

**Description:**

This educational section guides you through writing a program that simulates flipping a coin to make decisions. The number of decisions needed serves as the input, while the output will display either "heads" or "tails." Ensure the input is a number greater than 0.

**Example:**

- **Input:**
  - 3

- **Output:**
  ```
  heads
  heads
  tails
  ```

**Detailed Instructions:**

- **Reproducibility for Auto-Grading:**  
  Seed the program using a value of 1 to achieve consistent outputs. In practical scenarios, seeding with the current time generates diverse outputs, although this method is not suitable for auto-grading purposes.

- **Common Mistake to Avoid:**
  - Do not seed before each call to `random.randint()`. Seed only once at the beginning of your program. Then, you can call `random.randint()` multiple times without reseeding.

- **Function Definition:**
  - Create a function `heads_or_tails()` that randomly selects 0 or 1. This function should return "heads" when the value is 0 and "tails" when the value is 1. Remember, 0 corresponds to "heads" and 1 to "tails."

By following these guidelines, you can efficiently simulate coin tosses for decision-making in your program.
Transcribed Image Text:**Title: Simulating Coin Flips for Decision Making** **Description:** This educational section guides you through writing a program that simulates flipping a coin to make decisions. The number of decisions needed serves as the input, while the output will display either "heads" or "tails." Ensure the input is a number greater than 0. **Example:** - **Input:** - 3 - **Output:** ``` heads heads tails ``` **Detailed Instructions:** - **Reproducibility for Auto-Grading:** Seed the program using a value of 1 to achieve consistent outputs. In practical scenarios, seeding with the current time generates diverse outputs, although this method is not suitable for auto-grading purposes. - **Common Mistake to Avoid:** - Do not seed before each call to `random.randint()`. Seed only once at the beginning of your program. Then, you can call `random.randint()` multiple times without reseeding. - **Function Definition:** - Create a function `heads_or_tails()` that randomly selects 0 or 1. This function should return "heads" when the value is 0 and "tails" when the value is 1. Remember, 0 corresponds to "heads" and 1 to "tails." By following these guidelines, you can efficiently simulate coin tosses for decision-making in your program.
Expert Solution
trending now

Trending now

This is a popular solution!

steps

Step by step

Solved in 3 steps with 1 images

Blurred answer
Knowledge Booster
Program on Numbers
Learn more about
Need a deep-dive on the concept behind this application? Look no further. Learn more about this topic, computer-science and related others by exploring similar questions and additional content below.
Similar questions
Recommended textbooks for you
Database System Concepts
Database System Concepts
Computer Science
ISBN:
9780078022159
Author:
Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:
McGraw-Hill Education
Starting Out with Python (4th Edition)
Starting Out with Python (4th Edition)
Computer Science
ISBN:
9780134444321
Author:
Tony Gaddis
Publisher:
PEARSON
Digital Fundamentals (11th Edition)
Digital Fundamentals (11th Edition)
Computer Science
ISBN:
9780132737968
Author:
Thomas L. Floyd
Publisher:
PEARSON
C How to Program (8th Edition)
C How to Program (8th Edition)
Computer Science
ISBN:
9780133976892
Author:
Paul J. Deitel, Harvey Deitel
Publisher:
PEARSON
Database Systems: Design, Implementation, & Manag…
Database Systems: Design, Implementation, & Manag…
Computer Science
ISBN:
9781337627900
Author:
Carlos Coronel, Steven Morris
Publisher:
Cengage Learning
Programmable Logic Controllers
Programmable Logic Controllers
Computer Science
ISBN:
9780073373843
Author:
Frank D. Petruzella
Publisher:
McGraw-Hill Education