1- Design a class named Fan to represent a fan. The class contains: -Three constants named SLOW, MEDIUM, and FAST with the values 1, 2, and 3 to denote the fan speed. -A private int data field named speed that'specifies the speed of the fan (the default is SLOW). -A private boolean data field named on that specifies whether the fan is on (the default is false). -A private double data field named radius that specifies the radius of the fan (the default is 5). - A string data field named color that specifies the color of the fan (the default s blue). - The accessor(getter) and mutator(setter) methods for all four data fields. - A no-arg constructor that creates a default fan.
1- Design a class named Fan to represent a fan. The class contains: -Three constants named SLOW, MEDIUM, and FAST with the values 1, 2, and 3 to denote the fan speed. -A private int data field named speed that'specifies the speed of the fan (the default is SLOW). -A private boolean data field named on that specifies whether the fan is on (the default is false). -A private double data field named radius that specifies the radius of the fan (the default is 5). - A string data field named color that specifies the color of the fan (the default s blue). - The accessor(getter) and mutator(setter) methods for all four data fields. - A no-arg constructor that creates a default fan.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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